The visual style and the concept was absolutely fantastic, really well done!
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Titan Climber Z's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #628 | 3.942 | 3.942 |
Style | #873 | 3.935 | 3.935 |
Overall | #1073 | 3.638 | 3.638 |
Enjoyment | #2432 | 3.036 | 3.036 |
Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
As a tiny robot, your job is to "scale" a giant Titan. Not to defeat it but to control it in a mech battle of epic proportions!
Development Time
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Comments
bro. i just rocked that things world. friggin spectacular game dudes
Music was epic, mech looked great - the movement was a little clunky but it was fun to play
Well done! In the beginning, I had trouble understanding how to control the robot. It was not as clear that you could jump directly from the leg to the forearm. In terms of UX, the smoke indicating the weapon’s cooldown was smart. Inputs work pretty well, and the theme music was on point. I would have liked to have more rounds of fights.
I really loved the visuals and the control mechanics. Still misses something but it already feels very good. Great job!
Really cool concept and fun gameplay - can't go wrong with bit bots!
Took a bit to get used to the movement, but pretty fun. Kinda felt like playing rock paper scissors with giant robots xD
Would be amazing if there was multiplayer!
I love the concept, but it was a little confusing to play at first. I think this could work nicely as an Overcooked-style multiplayer game.
Damn this is sick bro who doesn't like to play as giant robots. I would love the enemy robot have a bit more intelligence though he was mostly just standing there.
Really cool titans and love seeing the wee robot scramble up and down!
You really nailed the mech aesthetic! Very novel gameplay concept too.
My only criticism is that the victory/defeat screen doesn't do much to explain that [Spacebar] is used to restart the game.
Great stuff!
I love the look and idea. Feels just a little clunky figuring out where the paths work and where exactly to go to activate powers.
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