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Micromancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #67 | 4.270 | 4.270 |
Enjoyment | #75 | 4.190 | 4.190 |
Creativity | #170 | 4.253 | 4.253 |
Style | #212 | 4.367 | 4.367 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The micromancer has the all powerful ability to resize objects! He uses this to escape a jar he accidentally fell into.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Very cute art, I love when the little old guy put the V sign while winner XD
Solid entry. Good puzzles. The fact you can also change the scale of the player made it even better. One of the most charismatic protagonist in the jam. Reminds me of Pai Mei!
one of the better platformers which incorporates ideas different from you standard platformer
13/15
Thank you! I really liked how much different a puzzle game can feel with this mechanic
You know the game is great when you lose track of time and get immersed playing. I like how you use the theme to make the magic system in this game. It's a good blend of creative and fun! Controls are simple and the mechanic itself seems simple, but the way you use it for puzzle solving and going through the levels feels very nice and rewarding. Good job guys!
Wow thats amazing to hear! I think having simple sounding concepts are really the core for fun games, because you can explore all the possibilities that it can offer, but staying consistent with the experience you want to give the players.
This mechanic is exactly the mechanic that came to mind when I first heard about the topic! I struggled with level design and moved on to other genres, so playing well-made levels was more fun!
Yeeah when we had this idea of equivalent exchange of the sizes everybody on the team was hooked to work with it! And the game designers did a fantastic job coming up with such creative puzzles
Absolutely brilliant! Very clever mechanics, and the overall style and gameplay is amazing! I would totally play a full version of this! 10/10
Thats very kind of you! I think there wont be a full game tho, but the initial idea was having 3 "worlds": the first inside the terrarium, the second you get a little bigger and you are the mages table about the size of a rat, and then in the third the guy gets impatient and he grows bigger than his own house and you have to find a way to become smaller again
Absolute banger. I love the music, art style, gameplay loop... Just had a blast discovering all mechanics and all possibilities.
Yeey I'm very happy that you had fun!
The polish on this game is crazy! Enjoyed the mechanic, though it felt a bit clunky at times when I got confused as to which button would do which action (I did get used to it over time though).
The little imps were a cool touch, though I missed the one in the second level before I knew I could scale myself down! I don't really have anything else to say on this; the art was great, the music was fitting, and it was a clever mechanic suited to the theme. Good job!
Edit: Oh, also, I would have really liked some coyote time for the jumping! I fell off the edge of things trying to jump over way too many times.
Yeah, noted on the coyote time. I think we weren't concerned with it at first because we're a puzzle platformer instead of an action platformer, but I think it would've made things a little better. Towards the end I thought about adding it in but by then I think it would've allowed you to skip a few parts of the puzzle 😅 oh well, next time! Thanks for playing!
This is such an awesome game, you guys did a great job not only at the idea, but also execution and polish! I liked the collectible flys and the option to scale the player itself!
Thank you so much! I learned in this jam that when you have time focusing on polish is always the way to go instead of making new content
this was really lovely, i really liked the addition of optional collectables on top of getting to the goal. and when the levels where you scale the player got introduced i was so surprised! really good work here
I'm glad you enjoyed! The collectables were a very cute idea to give more interest in the levels. We were discussing the possibility of having secret levels if you got all the gargoyles, but we just decided to keep it simple.
And yeah the game designers were super creative with the levels and the one that introduces the idea that you can scale yourself was done in a such clever, but simple way it works instantly
Great idea, great execution. Beautiful pixel art and level design! First submission I see of the whole jam and you have already set the bar pretty high! The only bug I've encountered is that you can get out of bounds very easily in the level with the two vertical rails with buttons at the ends, but overall an amazing experience! 4/5
If you could take a look into our game Food in the Wall it would be really appreciated!
Yeah some of the collisions can get wonky with how things expand 😅 glad you enjoyed it!
Nice art design, good job!
Thank you very much!
Very polished and rlly fun :)
Thank you so much!
Very tight mechanics! love the aesthetic also
Thank you! We are super happy with how the game ended up