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DreamWeaver's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #608 | 3.953 | 3.953 |
Overall | #999 | 3.667 | 3.667 |
Enjoyment | #1418 | 3.372 | 3.372 |
Style | #1443 | 3.674 | 3.674 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can Build a new platform by taking snapshots of the platforms in the game world and then place the snapshots in the level. You can Scale and/or Rotate the image before you place them.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
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Comments
Hey! Fantastic core mechanics, which, I guess, is inspired by Viewfinder.
I'm going to be a bit harsh, but I want to be honest in my review.
I think you wasted the potential of the game with poor level design.
I can take screenshots of background elements and place them in the level. That's so cool!!! What awesome things am I going to do with this ability? Create platforms. That's the ONLY application you used in the entire game.
There were some potential at some point with the idea of blocking fireball, but it's never forced on the player. And you had one million potential puzzles to create. What if I screenshot a cannon that shoots fireball and use it to kill some enemy, or melt some ice block? What if I screenshot emptiness, and use it to destroy the ground below an enemy? What if a puzzle requires me to make a copy of a key? What if you used the fact that you cannot paste outside of the screen, and have the player "drag" an item with multiple screenshots along a level?
In addition, I would recommend not writing a story if it's going to be generic. It wastes time and resources that are precious during a jam.
But again, let me be clear: I 💗 LOVE 💗 your main feature. You could make a great game out of it, and I truly encourage you to keep working on your concept 😉
Yes, this was inspired by Viewfinder. I always had that game in my mind and wanted to recreate it. I'm nowhere good enough to recreate it in 3D. So the next best thing I had in mind was creating it for 2D. Initially I wanted to create a top-down adventurer game with this mechanic with pressure plate acting as keys and stuff. But the whole thing seemed like way too out of the scope for me. The whole taking the snapshot and pasting it and building colliders to it mechanic took me more than 2 days for me to make. I had really low time to design levels to actually make use of this whole mechanic as you pointed out.
I had way too many ideas on my mind while creating the mechanic. Some of them were what you listed down below (But you did bring more extra ideas than what I had in mind). Since this is a game jam, the tight schedule made me drop some of those ideas to make a bit more consistent gameplay. I didn't want to add more mechanics into the game and make it a bug-ridden mess, when I can focus on single mechanic and make a more stable game with much less noticeable bugs.
I do have a plan on updating this after the game jam since people seems to like this mechanic and I haven't seen any other game that have used this mechanic in a 2D game. I'll keep your ideas in mind when I build it after the jam. I've mostly used Unity to build 3D games and its my first time building a 2D game in unity in a loooooong time. So I needed some time to adjust to.
Thanks for this whole constructive feedback. I really appreciate it ! ^_^|
PS: The story I made for this game only took 2 hours and it was done at the end of the jam. I had some time to spare after the whole level building and bringing it together.
Edit: I did think about creating a mechanic on using the copy of a Key to unlock a door. But since the scaling mechanic is in place, I think it would have been a mess bringing it together.
Surprising mechanics! I love this inspiring work!
Really cute! Interesting mechanic, though the controls were a bit clunky for me on laptop. I think since clicking doesn't do anything when not using the ability, it would be nice if clicking just activated it, set it, and finalized it.
This was really fun! I was honestly pretty shocked when I took a screenshot and used it as a platform. Really impressive!
Cool mechanic! It would be nice if there is FX on ability activation. I the love game!
Yes, I'll keep that in mind when I work on this after the jam ends.
Thanks for the feedback!
Great concept. Beautiful transitions and creative mechanics. Keep developing this game, he sure have a big potential.
Interesting mechanic and in general a nice presentation of visuals and sound.
Also I appreciate that there are difficulty options :)
Love this concept! I'd be interested to see it expanded
love the style and the platforming feels great, would be better if snapshotting and scaling had more feedback and maybe only use left click instead of left and right.
Adding everything onto the Left Click made my game break when I was suggested to do it by a friend. My code was already a spaghetti mess and adding that late to game jam period was scary for me. So, I kept it as it is.
Thanks for the feedback!
Concept is really nice, makes me think about Viewfinder
Music & Sound Effects are nice
The art is nice
Gameplay feels good, we can see that you made some efforts for movements (coyotte time, custom jump, etc)
The controls feel a bit awkward and I'd like to be able to rescale before having to put the block
Having the camera be able to move around to see the environment would also be nice
really nice music.
Very creative idea, and you can tell a lot of effort went into it. Nice job :)
Wow, really well polished game, looks great and the gameplay was really well implemented.. well done!
Very creative and I like the way it plays with the theme. the only thing I dont like is that when you place the snapshots, the color gets changed.
I made the color change because I want people to know they are duplicates and those are the ones that got placed. If I had them in the same color, it might be bit difficult to notice when it overlaps the real level layout.
Thanks for the feedback. !
This game is such a creative take on the prompt - love it! Would love for the reload screen to be a bit shorter. Overall, really loved this clever, puzzley game. Nice work!
Now that you say. I kinda feel like its a bit longer. Thanks for the feedback ^_^
Really clever mechanic! This is awesome! Fantastic job :)
Thanks ! Glad you enjoyed it
Very very impressive programming! And great art too :) Fantastic entry!
Glad you enjoyed it! ^_^
I love the snapshot ability! I'm very impressed by how you even managed to properly crop the hitboxes of platforms, well done!
Thanks for the compliments, really appreciate it!
I like the art, the game is very fun to play.
Thanks, Glad you enjoyed it!