Awesome art and good polished gameplay.
I think, with more content it will be a great finished game.
Criteria | Rank | Score* | Raw Score |
Style | #27 | 4.670 | 4.670 |
Creativity | #82 | 4.388 | 4.388 |
Overall | #111 | 4.175 | 4.175 |
Enjoyment | #1195 | 3.466 | 3.466 |
Ranked from 103 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We incorporated the theme “Built to Scale” in our main mechanic. In “Bureau of Appropriately Sized Facial Features” players change the scale of the game characters’ facial features by grabbing them with a mouse click and dragging their mouse left and right across the screen. The goal is to match the ratio of facial features as presented in the Beauty Standards. The game is built to enable players to scale facial features.
Development Time
(Optional) Please credit all assets you've used
Sounds:
Soundly
https://getsoundly.com/
Fonts:
Sunday Romantic by Letterhend Studio https://www.fontspace.com/sunday-romantic-font-f84159
F25 Bank Printer
https://www.dafont.com/f25-bank-printer.font
Awesome art and good polished gameplay.
I think, with more content it will be a great finished game.
Very interesting and creative concept, had fun toying around with it and the concept is very absurd and fun.
Really creative game :OO, and a unique style it miss some rewards but it's really funny to play
As a big fan of Lucas Pope, I can really feel the influence of his works like “Papers, Please” and “Mars After Midnight” in your project. The concept is very original and fits the theme perfectly. The presentation is excellent - I particularly enjoyed the variety of facial features and the quirky, unique faces that result!
Regarding my strategy, I typically maxed out the scale of the facial feature with the highest ratio and then adjusted the rest accordingly. When scaling a feature, I would first assess its limits (both minimum and maximum sizes related to mouse position) and then use the background lines as a reference to achieve the desired ratio. I’m wondering if showing an outline of the min and max limits for a feature while scaling it might help avoid manual assessment - or perhaps adding audio cues, with pitch variation based on the position between limits? Just some ideas, but probably it’s best to keep things simple.
That said, congratulations for the great result, I really loved the game!
A few small nitpicks:
I couldn't quite figure out how to match the ratio (most likely my fault). Great style however!
This feels like a goofy Papers Please. Very clever, and the art style is fantastic! Quite a unique game.
This is a beautiful game, I love the art style, the sound effects the background music, the chatter, its so easy to lose track of time. customer line is so long too lol. Took me so long to get one five star because as soon as i got the hang of it you threw more ratios and floating numbers at me, but that's not a complaint, it felt so rewarding when i finally did.
anyways, my most beautiful customer is the one I'm hovering over in the top left.
honestly an amazing game, easily going to be top 100, solid team effort too i love it.
Really loved the art style here and music here, felt so stylish! Took me a second to get it but was fun once i did
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