Play game
Human Test #11's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #477 | 4.024 | 4.024 |
Overall | #543 | 3.861 | 3.861 |
Enjoyment | #718 | 3.667 | 3.667 |
Style | #957 | 3.893 | 3.893 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You start playing a simple puzzle game and then you find yourself in a massively scaled up version of the same game.
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
Leave a comment
Log in with itch.io to leave a comment.
Comments
Really good game. Loved how you recontextualized the initial concept and worked scale into that. Very impressed, and would greatly appreciate if you could check out my game too
Fun little game!! It really gave an eerie feeling when the sides switched, really cool!
Awesome!! I loved this game. It was somehow creepy while being so simple and elegant! I've seen the little cat game before, so I was familiar with the idea, but what a fun spin on the concept. Great visual effects as well, and the sound design, though minimal, was very effective! No notes-- I think you achieved what you set out to do!
Was definitely surprised by the "twist" of switching perspectives from the captor to the person trying to escape, all the more impressive that you did it in 48 hours! Movement in the second half was a little slow so it took a while to escape but overall great job :)
Is this inspired by Conway's Angel problem ? Anyway it's a really good concept, and this is masterfully executed, with a very polishing look and sounds! Great job :)
It is not! Another person mentioned it and I searched it, but I hadn't heard it before. It's actually inspired by an old flash game about trapping a cat in a grid. I'm glad you enjoyed it!
This was fun :) Left me wanting to play more. Really cool!
Surprising twist, love it. Like the memorisation aspect, the way that you need to remember where to move and need to recognise landmarks in the 3D environment. Only issue is that sometimes it is impossible to stop the cube from escaping, I think that more walls in the beginning wouldn't hurt. Also I see no way to expand it [prove me wrong:)], but I hope that It will make it as a fun minigame somewhere.
Wow! The realization of the roles being swapped was amazing! The audio and visuals worked really well to create an ominous atmosphere and leave an excellent lasting impression. Incredible job!
Short and sweet, but made a lasting impression on me. Maybe it's just playing it late in the dark of my room, but the role reversal was uncanny in a really compelling way — the mirrored text and the crt visuals hit hard.
If that unsettling feeling was what you were going for, I maybe would've made the movement speed of the escape faster, but also ramp up the intensity, to really make it feel like you were being hunted.
Well done, you clearly have a strong vision 💙
That was really neat! The switch and seeing the mirrored text was an EXCELLENT way to communicate the new situtation without explicitly saying anything. Very cool! Nice job!
Really well executed, I love the decision to have pentagonal tiles rather than square, adding a bit of an advantage to the little guy and making it a very planned and calculative game.
The switch from the top down 2D game to being first person in the shoes of the fella you were just terrorizing was a really neat artistic touch, turning what as an interesting, yet harmless little game about trapping a blue tile with red ones, into a much more thought inducing experience with the very physical threat and almost visceral fear of being crushed by those very red tiles you were mindlessly placing moments before.
Gameplay wise, I was definitely a fan of the first section more than the second, but I think the presence of the second half greatly enhanced the weight, and feel of the first so I can't fault it at all.
This is artistically brilliant, I really love what you've done, great work!
I actually really like the inital puzzle phase as a game idea on its own. Very simple visuals but still very evocative of a psycological science experiment. Great work!
Good job on the visuals and FX. I like the concept, I feel it would nicely fit last year's theme as well. The game was fun but maybe it was a bit too short. I think a few predetermined levels of increasing difficulty (for both stages) would work better than one randomly generated.
Love the replay in this, its clean and fun. Congratz on a great game!
Wow I did not expect that! I like that idea and it's well made, congrats!
Very cool premise I really liked the twist and presentation. I just wish the second half wasn't so easy.
Cool game! I wasn't expecting the twist, right now the second stage is pretty easy, maybe if the blocks were falling a bit faster it could be more challenging. 😉
Very cool idea! I liked that you can actually play it for a long time, just finishing random puzzle levels. Would probably only wish that the second part of the game were a bit more challenging: it was quite simple to escape. Does it place columns at random or there is some pattern depending on my movements btw?
Thank you! It actually places columns in the same places you placed them in the previous 2D puzzle, but I've noticed that almost no one realizes that. If I'd had more time, I would've done the second phase different for sure...
Ahh now it's clear :) I had a thought that they go the same way, but didn't manage to have a good look at that :D
I thought it was a classic trap the cat game but I loved the idea of the change of view to the inside of the monitor.
Great game, BUT I WANT MORE!!!