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Scaleton's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #196 | 4.386 | 4.386 |
Overall | #201 | 4.090 | 4.090 |
Enjoyment | #338 | 3.883 | 3.883 |
Creativity | #495 | 4.000 | 4.000 |
Ranked from 427 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Throughout the game your gun keeps scaling up in size , affecting the way you traverse the caves. This game is about the ever-changing challenges that come with an increasingly big gun.
Development Time
96 hours
(Optional) Please credit all assets you've used
All assets, ideas, and code, were created during the jam by us.
Full credits in the game's description.
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Comments
i liked the animations
thank you :)
Very polished game
Thanks
Just wow!!! very clever use of scale, the level design is awesome!
thank you im happy you liked it!
Skeletons forever
Y'ALL COOKED HERE!! This game is just dripping in polish, charm, and funky swagger. There are to many things to list here that I absolutely adored about this game. The evolving music, the starter gun shooting in key with the music, the foley, the SHOCKINGLY intricate animations, the beautiful environmental art, and the evolving level traversal...all fantastic and deeply entertaining.
Someone else here mentioned that they would buy this game on Steam if more dev time is put in to expand on the game, and I cannot agree more. If I saw this for sale for like $15-$20 I would be all over it. Again, y'all were a couple of cats truly cooking for those 96 hours of dev time.
Genuinely, thank you for making this and sharing it in this year's competition. Happy Game Jam!
PS: as someone who spent these past four days developing music for my team's submission, it makes me smile when other teams show a very clear dedication to enriching their game's soundscapes. Great effin' work.
wow that is really high praise i'm so happy you enjoyed our game!
Woah, thank you so much!! Really happy you noticed all those little details. I too am a huge fan of our great composer and sound designer. :)
We really appreciate all the kind words, so really, thanks for liking our game and taking the time to write this comment. <3
Cheers!
Wow! this game was really polished! I loved just running around listening to awesome music
Thanks you!! :D
A joy to play! I loved the subtlety of the puzzles, and the style is just, chefs kiss! :D
thank you!
Nice idea about scaling the player (but I got stuck after first upgrade, want to play more ;c)
Oh noes! Sorry for that.
We haven't found any spots you can get locked so we'd appreciate it if you let us know where.
Anyway, thanks for playing!
So, I take one upgrde upstairs and just didnt find the next one. Maybe I just do it in the wrong order
Ah I see. Thanks for letting us know. :)
It's impossible to do it in the wrong order, so maybe it's just a problem of us making it too confusing.
If you do decide to give it another try let us know how it goes!!
Either way thanks for the feedback! :D
I would buy this on steam with a little bit more time. I absolutely love the pixel art and music.
Damn, that's high praise!! Thanks a lot!!!
Actual crazy nice pixel art, and the main mechanic is super fun and turns it more into a puzzle game and metroidvania, very cool 10/10
Thanks!!! Happy to hear you enjoyed the game and my art! ^3^
great pixel art!
Thank you!! (>///<)/
loved it! Cool art style
Thanks!! :D
Bro this is such a good game the use of the theme and also using the players gun size it to guide them 10/10
Thank you!!! All thanks to our genius game designer @NoamP
big gun gave me big smile (also music was amazing what the heck)
Thanks!! Happy we got a smile out of you haha
Our composer is awesome! They uploaded the full OST to YouTube, so feel free to check that out! (Link in game description)
Wow. This is a brilliant interpretation of the theme, love that the guns make you both heavier and larger but also more powerful! The world is also really intuitively designed to prevent players from returning to places they've been to before by altering the size/height of the passageways. Ending was hilarious too, great work!
thank you so much!
This game was totally rad 🤘 Loved the music and the pew pew
Ahaha thanks! B)
When I started playing this one I was a bit skeptical as to if the theme was going to show up in a meaningful way. because at first it felt like just navigating a pretty dry maze. Thankfully, once the theme kicked in, the excellent game design choices got to shine.
The pixel art is of course also phenomenal. Seeing the light produced by the bullets cast onto the skeleton's head showed how the artist pays attention to the little things in a way that really elevates the aesthetic in the smallest of places. (I loved the spider on the webs!)
Thank you very much! I'm happy you noticed the details with the reflected light. :)
Wow! I loved everything. The style, the creativity and the level design! If at some point we develop a microidvania, we will play this game again to have it as a reference! Congratulations!
wow thats really nice, thank you so much!
This was fantastic. played it all the way through, and the ending was well worth it
Thank you for playing it all the way through! Glad you enjoyed it! :D
Very nice artwok and "metroidvania" level design. There is a game I don't recall the name now, but was very similar, but will a sword that was ever increasing in size after each run. Was this game an inspiration of some sort?
Thank you!! After a quick google search I found 'Deepest Sword', is this the game you were talking about?
We didn't know of it or draw inspiration from it, but looking at it now it is indeed a similar concept, and seems like a cool game.
That's the game. Very cool, then. Great minds think alike 😁