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SquareScape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #225 | 3.977 | 3.977 |
Creativity | #604 | 3.955 | 3.955 |
Overall | #649 | 3.811 | 3.811 |
Style | #1801 | 3.500 | 3.500 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player needs to scale itself in order to pass through puzzles and platforms
Development Time
48 hours
(Optional) Please credit all assets you've used
Piano loops 055 efect 3 octave long loop 120 bpm by josefpres -- https://freesound.org/s/751478/ -- License: Creative Commons 0
Level win.wav by Tuudurt -- https://freesound.org/s/258142/ -- License: Creative Commons 0
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Comments
Great use of the theme and great level design, the physics did feel kinda slippery at some points which made some sections harder than needed but overall a balanced difficulty, liked the way it uses the theme to create platforming puzzles directly.
I liked the concept! And the difficulty progression was very well done!
It was funny to see the same basic idea from my own game (stretching vertically and horizontally) applied to a whole different concept and genre! haha
I'm not that good at puzzle platformers, but this was more platformer than puzzle, so I somehow managed to beat it within a reasonable time frame! Nice mechanics, simple but effective!
Really cool game and mechanics! Nice work!
WW game
Really great gameplay controls. I like how scaling is done in this game (growing horizontally shrinks you vertically, vice versa). Will agree some sections are a little too precise, but overall had a lot of fun with this. Feels very nice despite being just 48 hours. Great work!
The artstlye, theme and gameplay fit perfectly together, but some of the jumps are to precise for the way how the movement system works. There is like a lot of acceleration and movespeed while it simultaneously feels extremly floaty. Nonetheless: very cool game!
Yeah, I should have tweaked the character values more to fit what I was going for, on the other hand, I think the jumps wouldn't be so precise if the character controller was changed, they would be much easier, making the game too easy and maybe forgettable. Thanks for playing and I look forward to playing your game
I like the mechanics and how the level design is fitting them really well
The music is nice, even if it gets a bit repetitive
The art is simple but nice, with some bloom and the post process
Some jumps are a bit too hard and precise, it's probably alright to make them a bit easier
I do love the checkpoints haha
Implements the theme well too!
Love the style, music was a tad repetitive (but game jam). Controls for the most part were fine, but a little unforgiving in certain situation. My main observation is that the game straddles the line between platformer and puzzle game too much, and would benefit from picking one side and leaning into it. But that's just my opinion.
Didn’t encounter any bugs ingame. I’m glad about the volume settings. Game music was chill.
Menu texts sometimes don’t appear.
Fits theme.
Reminded me a bit of IWBTG in the longer passages. Spikes reminded me of VVVVVV on the first look. Which I both like. Was not too easy and not too hard.
Didn’t encounter any bugs ingame. I’m glad about the volume settings. Game music was chill.
Menu texts sometimes don’t appear.
Fits theme.
Reminded me a bit of IWBTG in the longer passages. Spikes reminded me of VVVVVV on the first look. Which I both like. Was not too easy and not too hard.
I really enjoyed the variety of the puzzles.
Nice game! Loved the level design and SFX! Really amazed at how well the platform design was, and even more when I realised it was made within 2 days!
1 minor bug is the buttons didn’t have any text when I completed the level. I guess it’s the same as the main menu?
Thank you for playing the game, yeah the error is in the webgl build, I think the browser deletes the font or something, I don't know how to solve it.
haha ya. My game also had a webgl bug and have no idea how to fix too. So hard to debug from the web. Think the only way is to debug.log? Building and uploading is so slow too.
Simple but effectively scaling mechanics, lots of fun, the sound design was imppecable and just a great experience. Excellent puzzle design.
such a clever mechanic honestly, can you tell me how to make the growing stop when colliding with walls? it's been a massive difficulty when I made my game, the core of mechanic of the game was changing the size of the platform when the character touch it, I couldn't figure out how to make the grow stop whenever unfortunate events happened.
Thanks for playing my game... Yeah, stopping when colliding walls was really difficult. I used 8 small raycasts on each side of the character checking if there is a hit on both the left and right or up and down of the character if there is the scaling stops. Then whenever you scale and have a wall to your right but not to the left, the character used to clip through the right wall, so I had to move the character a bit to the left whenever it scaled to the right and had a wall to the side. I will upload the code to github in a few days (It is such a bad code, 2 days was not a long time). Anyways thanks for playing, and I'll let you know when I upload the code
thanks for your responds, not sure if it would work in the engine I am using (Gdevelop), but I definitely would like to see the code soon when you upload it. Thanks again.
I'm not good at precision platforming so it took me an embarrassing amount of time but the game kept me hooked to the end!
Very cool precision platformer ! The scaling mechanic really adds an extra challenge and opens up interesting level designs that you won't see in other precision platformers. Gotta applaud you for how smooth and tight the movements are too.
The movements are so smooth and the scaling sfx feels really nice. Very nice game indeed.
bwooooooooooooOOOOOOO BWOOOOOOOOoooooooooooooo
Very satisfying game to play! I especially enjoyed the tones as you scaled up and down - was a nice touch
Thank you very much, yeah that was one of the hardest parts to program and then there were a lot of problems with it on the webgl version so I needed to have other way. But thank you very much