Play game
NPC Blacksmith Simulator's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #852 | 3.946 | 3.946 |
Overall | #2549 | 3.153 | 3.153 |
Creativity | #3736 | 2.919 | 2.919 |
Enjoyment | #3861 | 2.595 | 2.595 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Build a weapon powerful enough to be scaled in any combat.
Development Time
96 hours
Leave a comment
Log in with itch.io to leave a comment.
Comments
Interesting and fun! It's probably a skill issue :') but it was hard to progress past the first day (hint I didnt.. they all rejected me...)
I probably wasn't getting it but I could never get past the first day? Don't know if something wasn't being communicated properly but it seemed to require a lot of luck for success. I did enjoy the feel of hitting the weapons though!
Super satisfying game! I don't know if I just got really unlucky or if there was a bug but I don't think the displayed Rarity Upgrade chance was what it was haha. Nice job though!
Super surprised to see an autoclicker ! Very cool idea for this theme, and really well made !
It is kinda satisfying to do the smashing!
Great aesthetics
FORGE FOR THE GIRLS
Nice idea and well executed!
At first, I always failed, but then I found out that upgrading restores durability and it became a nice game of quick reflexes (since I use a Cintiq, a click actually does two clicks :D). Quite satisfying game loop! Well done!
Stay funky,
Dez
Thank you Dez, I appreciate it
Found myself doing several playthroughs on this. Gameplay was well executed (and slightly addictive) and loved the art!
Really liked how increasing stats also increased % chance of upgrading rarity and upgrading rarity refreshed durability. Did a really good job of making me need to balance between stats and rarity.
Also, really juicy hammer animation/sfx!
The button interactions could use some improved UX. Not sure if the issue is the button sprite being too big or the custom cursor's hot spot not being where I assumed it to be, but there were times where I visually appeared to be clicking a button when I actually was not.
Took me a bit to realize I could complete an order without filling all the checkboxes. Also took me a bit to realize I could use the "Complete Order" button to reject/pass on an order that was do difficult without any penalty.
For buying luck and dex, maybe I missed it but I wish I could see more info on how/how much upgrading them helps me.
Great entry! Really enjoyed playing it!
Hi Noh, thank you for writing this feedback. I appreciate it. I'm impressed you found how most of the mechanic work in this game. I would love to do balancing but due to time constraint, I wasn't able to do it. I definitely agree with you about the button, initially, I want to add more juice into it but I prioritize more other important parts of the game. Now that I got your feedback, I will learn from it and do it in my next jam.
As a thanks, I will definitely play your game. Once again thanks and bless you!
Very simple yet Juicy hammering people's swords game! The art is nice.
NIge game. I like the art and music.
Good game feel and art.
I think there may be too much animations between the characters. As there is a timer for each day, I want to know asap what the request is.
Good job!
The art style is really good, the gameplay is okay, but it tends to be a little repetitive, overall nice job!
Nice art style and theme, gameplay felt rather bland but we still enjoyed the game :)
simplistic fits the theme somewhat well and kinda charming and polished but gameplay is bland
8/15
Very impressive visuals and audio! The game felt pretty polished. For feedback I'd say I didn't feel much agency in the game loop. Perhaps there could be some control over what's a success and failure such as swinging the hammer at a specific rhythm or something like that. Otherwise really great work!
Thanks Stoff. I will take note of that and improve my next design next game jam.
Hope it helps! Really cool game you made this time around
I really liked the visuals on this one! I really liked the SFX for the hammer and the music as well
The hammer felt really nice and looked cool, great job on such polished visuals for a short game jam!
thanks!i draw all the art asset including UI and character stuff just by 2 days,and I wanted to leave time for the dev to work on it
This is so polished! I really enjoyed the clicking mechanics used in a way that doesn't just let me open an autoclicker and power through
I appreciate it
Very neat game! I wish there wasn't a timer and instead a rote amount of people in the queue at the start of the day so it doesn't turn into "mash and pray you don't run out of durability," but it could definitely be turned into a larger project and be a neat crafting game.
Thank you. You're right, we should take away the timer. It was something that we put together quickly and never actually playtest it much. I will definitely try your game.
nice setting for a game and i think there is a lot of potential and different things you could add to the game! not entirely sure of how it fit the theme but cool anyway!
Thank you for playing. I agree that it can expand more into a big game. I realized that it won't fit the theme by day 2. We just thought that making a powerful weapon would be similar to scaling.