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Constructed to Climb's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2350 | 3.061 | 3.061 |
Overall | #4022 | 2.722 | 2.722 |
Style | #4156 | 2.667 | 2.667 |
Creativity | #5182 | 2.439 | 2.439 |
Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player solves platforming puzzles using a scale changing mechanic that provides different benefits at different sizes. Addtionally, the main character is a robot made to climb a mountain.
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits.
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Comments
Nice work! Some of the climb was pretty frustrating because I would drop and have to redo a huge chunk of the climb. I think more frequent check points would have made it a bit less stressful!
Nice Game! A bit difficult because of the time but thats fine! Good Work!
nice work! The different size states for the player felt nice and I liked the differences in jump height, speed, and ability for each of them. I ran into some weirdness with the box over the button to reveal part of the level after getting the third powerup, but I found a way through it. Nice game!
Changing scale to maintain momentum is a pretty unique idea. The character controller is a bit slide-y imo but nice work!
This is a decent take on the theme, I did like the momentum mechanic you've got with changing sizes while midair. The level design and platforming challenges could use some work though, I feel like falling into pits should just kill the player or otherwise punish them, just pressing R to restart felt a bit clunky. Furthermore, there is a lack of game juice and feel with any of the player's movements. Try adding sound effects, particles, movement acceleration/deceleration, and maybe even screenshake in some cases. There's a lot of little details that you can mess around with to really make the game pop! Nicely done though :)
Keeping momentum when changing sizes midair is a very cool mechanic. There should be an automatic reset instead of R whenever you mess up. Very fun!
Cool game concept.
It's like Braid, but with intentional softlocks. Fun!
art and music is great. fun to play. excellent work!
Very enjoyable
Game was pretty big. Buttons didn't fit all on screen
The music worked well with the theme of being in a rush!
Sadly, I got stuck at one point, and resetting didn't help. An indicator for how much time is left would also be great (Maybe it got cut off because of the camera options)
I had a fun time playing the game ! Great job !
Nice idea, quite fun to play, unfortunately a stepped on something it stuck me in the level so I could continue playing :(
And with 5 seconds on the clock I saved the town from eruption! Pretty nice game, although I wasn't a big fan of the one big level. I suggest making it smaller levels and tweaking the player movement a bit more as it sometimes was a bit buggy. But for a beginner game, this is pretty great, good job!
I loved the part where you needed to switch from large to small so you could jump higher.
This was fun, not sure if the timer was super necessary though. I think if you wanted to make it focused on speed it might be better to split things up into smaller levels.
This is cool and I loved the style!
The concept of the game is good, although it starts off quite traditionally. I would have liked to see all the features introduced a bit earlier (unfortunately, the large platforming section at the beginning isn't very interesting in my opinion). The music is quite nice ^^
Good music, cute character. The music had me feeling the urgency.