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Tower of Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1462 | 3.661 | 3.661 |
Overall | #2424 | 3.194 | 3.194 |
Enjoyment | #2497 | 3.000 | 3.000 |
Creativity | #3735 | 2.919 | 2.919 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
YOU *BUILD* THE TOWER??? TO *SCALE* UPWARDS?????
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Very cool fun game! With different weapons and upgrades this game will be perfect!
your layout is very clear and the simple playstyle makes it really easy to pick up!! would love to see more stuff added after the jam (the level of polishing you got in is great though)
One of my favourite games of the jam so far. Really wish it had more options for strategy, but I don't mean this as a criticism (I know you ran out of time) - it's just genuinely a game I'd like to play when it's more fully-featured. I'm especially interested in different tower pieces - the increase of scale leading to more weapons platforms but also more potential avenues for attack is already really elegant design, and I'd be excited to see what you could do with it with a little more time. Great work!
Thank you so much! I'm glad to know that you see potential the game!
the art style, music and all of the polish makes this game so satisfying to play! i can tell that this game made good use of the time given. like every jam game though, there are a few things that could be added if a post-jam version is ever created. one of my biggest gripes is the optimization. it might just be my pc, but by the time i placed the last tower, the game was running at like 10fps (maybe something like gpu instancing could help?) there could also be something to do after you complete the tower, like maybe different weapons or upgrades? an easier way to add more content and to make the game more difficult might be to speed up how fast the towers and weapons increase in price. overall this game is very well made and could, in the future be made into a very fun tycoon game!
Yeah my initial plan was to have different tower types and upgrades, and much more enemy types in order to make it more of a strategy/tower defense game. Unfortunately I was running short on time and had to figure out how to still make the game as fun as possible with only one tower available. It's funny though because it ended up feeling like an idle game completely unintentionally.
pretty satisfying and relaxing but not very strategic or complicated
Great game. I really like the art and how it fits nicely with the music and sounds. it's a pity that there isn't much content because I would love to play more.
Its simple but fun ! nice ! Dont hesitate to play mine, its a puzzle game about putting people on floors according to their beliefs
It's a really small game. And I think the concept of tower defence where the tower grows is cool but overused.
I actually wasn't sure if my idea of having a tower defense with a growing tower was unique or not. Could you tell me what other games also explore this concept?
You can just type the word "tower" in the search bar and there will be many simillar games.
there is nothing else to do besides placing the towers
there is nothing else to do besides placing the towers
Fun game, I would get even more hooked if there are different type of weapons or ranks to the balista, and some way to spend the coins after the last floor. Well done.
PS the game loop music is very cozy.
Really fun and addicting game, even with how simple it is! It'd be cool if you could also buy temporary weapons to wipe out enemies, like maybe an anvil that you can drop that does more damage depending on how high up you drop it? Either way, really fun game and I hope see more added onto it soon!
The game is very simple, but there's something oddly satisfying about building a tower 33 floors high and then watching an endless barrage of arrows rain down on your enemies! It did get a bit laggy, but that's probably due to me letting it run for twenty minutes straight. I also love the sound and art. Great job!
Thank you!
very short but very sweet! if this had more turret/tower types, I think I would actually purchase this game
NO WAY, thank you so much! That is the most impactful 8 word sentence I've read since starting gamedev. It will be a long while before I actually reach a quality level where I can even hope to make money, but I'm glad to know that my games are approaching the point where people can imagine themselves enjoying it to that extent. Based on all of the positive feedbacks I'm feeling really inspired to keep working on it if only to add more turrets and enemies. I will probably still keep the scope small (like a 10-25 minute game) since making even this simple demo took everything I had.
I wish the best of luck to you! That's not a phrase I throw around lightly :)
Having a tower defense take advantage of the Y axis is a nice creative choice. The game isn't rich content-wise, but the few things it has are done really well!
love a good ol tower defense, made it to the top! just wish there were a few more choices
Very fun concept. I particularly enjoy that I get to keep the portions of my building above a failure--I wonder if this were expanded upon if there could be a strategy in allowing portion of a building to fall (say, purchasing some kind of bomb upgrade for that slot and then detonating it when I lose a section to clear a horde). Very cool!
Holy crap that's a great idea. I considered having the ability to upgrade/purchase different floor types when brainstorming but I couldn't think of anything much plus I had to scope down the initial idea to fit the jam. This one is really cool because it makes special use of the towers being individual segments! thanks!
Simple and easy. I would've loved to see what other turret designs you came up with, especially since the gameplay doesn't have much depth. But it sure is satisfying to play!
Even though the game's original design is to be a strategic game (I think?). I quite enjoy building the tower high and watching it destroy the monsters like a cookie clicker kind of game. The chill music and the ticking sound is a nice vibe in my opinion and I wouldn't mind playing it more as if it's a cookie clicker with bigger numbers and more upgrades to the turrets and big enemies.
I also quite like the damage ui text too. Simple but effective.
This is a really fun spin on "tower defense." I can image something like this becoming a full game with different kinds of turrets and/or building blocks.
I was very satisfying scrolling up and down my tower watching my turrets kill everything before they can damage me. The sound effects in the game were on point, itches my brain in just the right way.
That's good to hear because I literally did all the sound effects In the morning after I woke up and had only 4 hours left to submit. I just used jsfxr to generate some pixel noises that I thought sounded good and I'm glad I was right because I didn't have time to pick and choose!