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A jam submission

a network gameView game page

Take over computers and expand your network as a rogue AI; an incremental game.
Submitted by Aeledfyr — 1 day, 5 hours before the deadline
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a network game's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#29993.1383.138
Style#31533.0133.013
Overall#38542.7752.775
Enjoyment#51772.1752.175

Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You're building an exponentially growing (scaling!) network, with different strategies as you scale up.

Development Time

96 hours

(Optional) Please credit all assets you've used
See in-game menu for credits (and dependency licenses)

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Comments

Viewing comments 20 to 1 of 41 · Previous page · First page
Submitted

Love the visual style and the idea of scaling the network. Struggled to figure out the end goal of the game and what is the difference between growing one node versus another. 

Submitted

Very cool idea, I'd love to have some enemies expanding n their own, as this would make the game much more fun to play

Submitted

Cool idea, but its hard to see what I am actually doing.

Submitted(+1)

Very cool concept. Even though it's more like an interactable painting right now, I could definitely see this expanded into a full hacking game. It's really cool how you've left the colors as customizable settings, though I had a hard time visualizing the node capturing, as I don't think it's very easy to see (the color blending makes gauging progress difficult). Congrats on making a custom engine though, that's super cool!

Submitted(+1)

The concept seemed nice, but I couldn't figure this one out. I'm not sure if I'm just too dumb or if its a bug.


Either way, a tutorial would be a nice edition


In all other aspects though, this seems solid, great work on the art design


Keep making games

Submitted

I like the concept, but I don't really understand what exactly I'm supposed to do. I was turning lots of nodes blue and I guess that's how you win the game, but I'm not entirely sure. I think some sort of tutorial would've helped out a lot, also an opposing threat or imminent threat that you need to fight off would help make the gameplay a lot more engaging. Cool concept though, curious to see where it goes if you continue this after the jam! :3

Submitted

Watching the network expand more and more is really fun. I love you can adjust the colors ^^

Submitted

Couldn't really figure out how to play this one tbh. But it seemed like a lot of thought was put into it ^^;

Submitted

I really like the concept. It was nice seeing the colony grow (very nice that it saves so I can come back to it). There weren't any enemies though so I'm guessing those aren't implemented yet. Game feel could need  some polish though (is it a web-export?). Good job.

Submitted(+1)

I didnt really seem to understand what I was supposed to do. A really creative idea though. Im really sorry I couldnt comprehend it but it sounds like a good idea.

Submitted

The theme is great and I love the simple cohesive art style. It definitely could be expanded to something awesome.  What was the graph math behind this?

Developer

Besides for the packet routing (which is just computing the shortest path along the graph using Dijkstra’s algorithm), most of the math that went into it is in the generation of the starting graph.

The general approach is that it generates a bunch of points in a circle-ish area and then connects some/most of the points together with edges. I had 4? different ways of generating the circles:

  • Pick points randomly in a circle, and then space them out with some heuristics (in this case, badly-implemented llyod relaxation)
  • Pick points in concentric rings, with each ring having a multiple of some number of points. (Basically, ring 0 as 1 point; ring 1 has n points at distance 1; ring 2 has 2n points at distance 2; etc, where n is randomly generated for each cluster)
  • Pick points according to a Fibonacci spiral (see the first part of this SO answer for an explanation)
  • Pick points randomly using Poisson-Disc sampling

Then the points are connected together with edges:

  • Create an initial set of edges using Delaunay triangulation; I used a library for this
  • Compute a minimum spanning tree of the cluster’s graph
  • For each edge that isn’t in the minimum spanning tree, remove it with some probability

Maintaining the minimum spanning tree edges means that there will never be disconnected segments in the graph, since the MST connects all vertices.

The top-level map is actually just another generated cluster of points, where each point was replaced with another generated cluster, and the edges are replaced with edges between the outermost points in the inner clusters.

If you have any questions or clarifications, feel free to ask! This was an interesting project to work on, and the graph generation and visuals were much more interesting to make than the actual gameplay.

Submitted

The theme is great and I love the simple cohesive art style. It definitely could be expanded to something awesome.  What was the graph math behind this?

Submitted

I'm sincerely sorry, I didn’t understand the concept or the goal. I’m really sorry because it seemed like it could have been very interesting.

Developer

No problem!  It's light on actual gameplay and goals at this point, so it ended up as closer to an ant-farm style game than I intended due to time limitations.  I may expand on it when I have time, since I have ideas on how to improve it (and make it more goal-oriented, rather than a a just a (hopefully) interesting-looking idle game).

Submitted

Sadly couldn't play it for long, it bugged after a blue node appeared

Submitted

Cool Concept, I think it could become something really fun if it were expanded on.  Not sure if it was an issue with my browser or not,  but there seems to be no sound. That would really oomph up the experience.

Developer

Thank you!  I didn't have chance to add them during the jam, but sounds and background music (as well as general ambiance) are on the top of my list for future additions.

Submitted

This was really satisfying to play. It feels like a combination of Universal Paperclips and Eufloria. It would be really fun if there were enemies, maybe if the game started with a much smaller network to begin with and you play through different levels?

Submitted

Looked really confusing at first but I got the hang of it. Gameplay is smooth and concept is interesting. Good job!

Submitted(+1)

I’m not sure what the goal is. I couldn’t tell if I was competing with an AI or just trying to fill the grid.

It was satisfying to interact with the nodes, but I would like more feedback on when a node was being captured

Submitted

Controls are very smooth ,game is little bit tricky at first glance, but its simple to play.  Good thought on Theme.

Submitted

simple but fun

Viewing comments 20 to 1 of 41 · Previous page · First page