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A jam submission

ShadescaleView game page

Scale and move Glorbs to block the deadly sunlight!
Submitted by dardasaba (@dardasaba6) — 4 hours, 34 minutes before the deadline
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Shadescale's itch.io page

Results

CriteriaRankScore*Raw Score
Style#7334.0004.000
Overall#7653.7453.745
Enjoyment#9913.5493.549
Creativity#12593.6863.686

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Using transformation cards on Glorbs to scale and move them in order to create shade cover

Development Time

96 hours

(Optional) Please credit all assets you've used
see game page description for full credits

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Comments

Viewing comments 11 to 1 of 31 · Previous page · First page
Submitted(+1)

Really cool and intersting puzzle game! i think with more time you could have added levels between the apparition of a new mechanic, so the player can be sure to really understand the previous mechanic. otherwise, the pixel art is nice, i especially love the color palette you used!

Submitted(+1)

i just love how cute the shadowslugs are

Submitted(+1)

This is such a good game! Creative, fun, and really well polished!

Submitted(+1)

A really creative idea and I love how the story made it all come together. Felt like the movement of the globs were a bit unpredictive at times and there were many levels I could pass with an extra card, but I liked the forgiveness on touching the sun at the same time. The art is super cute too and the small detail that the whole screen gets "selected" when playing the shadow card is such a nice touch, makes me feel truly evil.

Developer

Haha, thanks! And yep you have no idea just how unpredictable the Glorbs physics are, I had quite a few headaches with weird physics bugs when designing puzzles lol

Submitted(+1)

The globs work in mysterious ways

Submitted(+1)

Epic game love the retro style

Submitted(+1)

Awesome game! With simple concepts it builds up a really well thought game. I would love to see it become a full game.

Submitted(+1)

LONG LIVE THE SHADOWSLUGS! really cute game, obviously really well thought out! I think it could benefit by the Glorbs being more grid- based given their shape, as of now sometimes the movement just barely doesn't line up and your plan fails by a tiny little sliver which is a bit frustrating. Really great game though, the art is fantastic, the sounds are juicy and it has some great humor too without being too In-your-face about it.

Really good work :D

Developer

Thanks! And yeah if I were to remake the game I'd definitely make it tile-based and not physics-based, it would save lots of headaches :D

Submitted(+1)

The game is really smooth and beautiful. Cute game!

Submitted(+1)

really well made little puzzle game, i could easily see it expanding into a larger project but what's already here is really great for such a short jam. lots of little bits of polish too. i really like when the x card is introduced there's no tutorial since it's all you can do and the effect is obvious. good job overall!

Developer(+1)

Yeah, I tried making the tutorial minimal, especially when there's also the hints system, thanks for playing!

Submitted(+1)

Aww! This is such a cute game! Props to you guys for the aesthetic itch page as well, its really nice to type in such a cute font :) I thought the puzzles were at just the right difficulty and it was overall a really enjoyable experience to play :D good job team!!

Submitted(+1)

This was great! you included a lot of different mechanics really quickly, you could probably make more puzzles with each before introducing a new one and have a full blown steam game it was that polished!

Developer

Thanks a lot! And yeah I could probably fit in some more puzzles but I suck at puzzle design xD

Submitted(+1)

I wouldn't say that, you've made some good puzzles in just 4 days, imagine what you'd have if gave yourself a month or a year

Viewing comments 11 to 1 of 31 · Previous page · First page