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Tick the Scales's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1238 | 3.444 | 3.444 |
Style | #1379 | 3.704 | 3.704 |
Overall | #1432 | 3.512 | 3.512 |
Creativity | #2150 | 3.389 | 3.389 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The community grows a number that involves around tipping the scale to their side, and also fish
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I am a clicker enjoyer and it was fun, the multiplayer mechanic is fantastic, maybe if you want to expand it in the future you should make it a little harder to get from one upgrade to the next one to make it more challenging and more satisfying when you finally get it. But in general super enjoyable, Well Done.
in Late-game it is pretty hard to get next upgrades, to get final upgrade would take days. Glad you enjoyed the game!
The online multiplayer aspect of this game is very interesting, kind of a social experiment. I was sure the pool of fishes would be a positive value, but it wasn't. lol
oh! A clicker game? How novel.
....with multiplayer :D
pretty fun game. I would love to see more upgrade.
As a clicker enjoyer myself, I loved this game. Really great work! Loved the idea of adding multiplayer
Adding a multiplayer system to an idle game is genius! I'd love to see that expanded further, with the different "factions" getting asymetric idle abilities to align with their goals. The art was also lovely, and the whole game came together in a delightful little package. Very fun, Fish/10
Thank you so much!
I love the multiplayer aspect of such a simple clicker game. Great idea and a nice game!
Cool game! As an idle game it felt very satisfying to achieve the unlocks, and the tipping the scales mechanic is a nice twist.
The sound when fishing is really satisfying. Nice mood and atmosphere, and I love the multiplayer aspect! Great job!
Reallyyyyy good clicker, the multiplayer mechanic is very fun. Wait for me on the leaderboards o.o
I did find a bug after getting the upgrade "Fish Jazz" the next upgrade became one with the same icon as the last one, but with the stats of the first one (one fish per second) and getting that upgrade doesnt unlock any more upgrades.
Thank you! That is a new one.
Multiplayer addition to the clicker genre is very cool idea, I like it!
Really solid clicker game! Only mechanic I couldn’t quite work out was the “Your multiplier” thing. Couldn’t find a way to ever change it, so it takes forever to sacrifice big amounts. But that was the only real issue I had
I'm glad you enjoyed your time with the game :) . The multiplier sadly doesn't increase. It was meant to increase as you performed sacrifices. This is a bug that happened because of dark forces(@devillas) controlling me while I was implementing it. Not for any other reasons, I'm a good programmer after all ;)
There is no way someone is going to make a game featuring massive multiplay... wait, WHAAAAAAT ?!?!
ARE YOU INSANE ?!
Joke aside, you did a great job. The idea of implementing social features in a clicker game is really great.
5⭐ well deserved.
Perhaps we are insane
CLICKER GAMEEEEEEEEEEEEEEE!!!!
sadge that it will end eventually but like i get it lol. still a really cool game which i like a bit too much
<----- is obsessed with clicker games
Cool project! Can't believe there would be a backend for game jam. Going to contribute the pool!
What a concept! So simple and fun to play. Crowdsourcing always helps to hook the player on! Such a nice game, congrats!
Fantastic visual polish! The servers didn't seem to work when I tried though ;(
Thanks Bro, i did the art
Omg this is addictive. I don't think I'll ever close the game tab
Thank you very much!
Great game. Love the community aspect. I am interested to see if the GMTK community increases or decreases more. I am going to continue playing :)
Thanks bro!
So cookie clicker, but now with a community element to it? I don't think I've seen anything like that before, though I wish I could impact the global pool more than once per minute! That's my main incentive to play, to have an impact on the game world.
Thank you for the comment! We kind of didn't had enough time to playtest things and polish it, hope you had fun anyways.