Play game
Wreck The Rocks!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1294 | 3.426 | 3.426 |
Creativity | #1438 | 3.617 | 3.617 |
Overall | #1769 | 3.397 | 3.397 |
Style | #2764 | 3.149 | 3.149 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to build your ship to face bigger and bigger threats.
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I'm not that good at this. But this is a true inspiration for me! I really need building in my games and levels.
( I can see the threat is literally bigger and bigger )
i love this Game! Its really awesome and I had fun with all the planning. Awesome work!
The amount of features and elements developed for this jam is super impressive!
Planning by looking at the enemy before the fight is cool, it raises the question of “how can I improve my ship to solve this puzzle?"
Bonus point for the general's little pink cheeks <3
Bravo!
Awesome idea. Shooting audio could be a little overwhelming at times(specially towards the ending). Would love to see enemies with different shapes, but can totally understand why that could be too much work for a Jam project. With all that said, it still very impressive how much depth you guys managed to provide with a few days of work. Great job.
Also, the final cutscene was perfect.
Yeah, sound and variety are definitely things that we would have put the extra time in if we had it ahah. Glad you liked the game ! Especially the last scene, we were pretty happy with our joke but also worried it could piss people of lol
This is a really neat ship building game! It was fun to restart the game and try different ships each time. Overall well done!
Nice small game! My opinion is pretty similar to the last person, it's fun to plan ahead to beat the threat :D! Congratulation for making this!
Interesting building game where the planning is the majority of the game. took me a few tries to find what works but once I got the hang of it it made sense and I could defend the earth
Really enjoyed it! Would be nice if we can move the entire spaceship in the customisation
Lots of customization for your spaceship even with just blocks and directional thrusters/guns! It was fun and challenging to design a ship for each enemy that got bigger/more complex. Great job!
Really enjoyable game, great work! It'd be great to also have power-ups to make the guns and thrusters more powerful.
If "Beisege" was a small space shoot 'em up game
Nice idea and execution!
Actually had a blast playing this game, its actually really fun, to think on how to build in order to survive, move and attack properly is really captivating. Congrats!
I was happy when I avenged the dinosaurs but I wanted more, Ihad a bit of frustration that doing a tiny and speedy ship was not as optimal as a big tanky firing to only one side, still enjoyed it a lot, Great job you 3 :)
I defeated the [classified] and saved the earth thanks to [classified]!
Aside from a few minor placement glitches and quality of life issues (audio for guns too loud in comparison for example), everything went smoothly, with just the right amount of difficulty.
I would have appreciated a health bar for my ship too (maybe I missed it?) and I feel like the "shoot them up" aspect is not really a strong point since I managed to get through the game with way more strategy than skill.
However, I really loved how free I was to come with my own ship designs for every situation, balancing its capabilities carefully.
Excellent game overall, I enjoyed playing it a lot and would 100% be down for 30 more levels, congrats to all the team!
Thanks for the review ! And nice work on your own game x) We thought of adding a health bar for the player too but failed to figure out how to convey which bar was which without taking too much screen room so opted on only one. And yes at the core we wanted to make a ship-building game, and the shmup part is more of a way to test your design than your skills
Loved it! It reminded me of the Kingdom Hearts shipbuilder. Got super stuck on the 4th level but with a bit more strategy sorted it. I liked that I could customise my ship build for each enemy
Yes Kindgom Hearts miiiiight have been an inspiration x) thanks for playing !
Very good concept, great cutscenes and game mechanics. I like that you have to think and plan you ship creation, manage resources, there's a lot of possibilites to explore.
I didn't really like the sound and music. They were a bit too loud and not as satysfying. I think good audio would elevate the whole experience few levels above)
https://itch.io/jam/gmtk-2024/rate/2916143
Thanks for the review ! Heading to your page now to return the favor ;) Sorry about the loud sounds, we didn't really have much time to put into mixing.
I liked it, its fun to build the spaceship, Only thing is that theres usally nothing stopping you from just using all 4 direction tiles.
Fun game, good job!
if you wana try out my game its here! - https://aviv-youker-harel.itch.io/scales-of-olympus
Hi, thanks for playing ! We wanted to make the players able to move in every direction if they want to, but the added weight means that for each direction you had the ones that you already have are less efficient. And sure ! We'll definitely give your game a try as well :)
The game is pretty fun! I really enjoyed building my ship. Although, I couldn't understand the premise at first, when I did, i found the game really creative. A tutorial would have been nice, but overall good game!
p.s: it would be nice if you played my game as well ;)
https://javi-dev.itch.io/soup-game
Thanks for the review ! Looking forward to return the courtesy :) And yes we tried to cram a bit of tutorial information in the narration, but a full length tutorial would have been one of the polishing touches we would have liked to make time for
Great game, and I loved the humor. I also think that the art style and creativity is some of the best I've seen. Theme wise however, I don't think the game fits it very well, and I also think that it gets repetitive. One think you could try to do to fix the repetitiveness of it, would be by making more unique aliens earlier, and letting us have more blocks would also be great. All of these are only suggestions though, and you can probably find way better solutions.
Thanks for playing ! And yes, more ship parts options was definitely something we would have done given more time
Fun game goes pew pwe pwe