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Arderephobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #480 | 4.169 | 4.169 |
Overall | #920 | 3.694 | 3.694 |
Creativity | #1494 | 3.596 | 3.596 |
Enjoyment | #1571 | 3.316 | 3.316 |
Ranked from 136 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a flame in a dungeon build for a player that isn't constantly shrinking, Thus since you are fire you are shrinking making it harder to navigate through and see what is around in the dungeon.
Development Time
96 hours
(Optional) Please credit all assets you've used
There is a credits button in the game.
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Comments
I love the artstyle and the usage of shaders, very polished on that regard. I think concept could be a little more relevant to the theme but nevertheless I enjoyed it.
Soo cool, crazy atmospheric and love how the flame has so many functions! The pacing was a little odd for me because I went in circles on the first floor for ages (bad with directions) and then dropped through like 3 floors haha I think that's on me though
Great concept and artstyle!
Wow. This felt like a cross between the old Doom games and a creepy dungeon crawler. Loved the atmosphere. My best so far is floor 9.
Congrats on your project, and about the elephant in the room, WTF THIS WAS MADE IN SCRATCH???????/
Yeah, I'm using a custom rendering engine I made that lets me use the GPU to draw triangles to the screen with custom shaders I write in GLSL
Really Cool, would love to see a vídeo about It!
Reminds me of post void's style
The Lantern (IIRC) was the main inspiration for the draining health idea.
Holy... this is so atmospheric, the vibes are so unsettling. I could definitely see this game become a full scale project (And i hope so lol) Really loved it!
I plan on it. Firstly improving most of the mechanics after the jam lol.
Insane concept and execution
Insane concept and execution
dude you did it with scratch? what a legend.
extraordinary! loved the art and gameplay!!
congrats!!
thanks
the hardest thing was probably the ai of the enemies
Yo, bro, when we got ‘quelled,’ it was like... whoa. One moment we’re this blazing inferno, lighting up the dungeon, feeling unstoppable, and then—bam! It’s like the whole world just snuffed out, and that spark we were clinging to? Gone in a flash. GG.
Unsettling, I loved it! I am going to save this in my collection of “Shaders I love.” This is the kind of PSX aesthetic I strive to reach one day. I tried to fake it using low-res texture in my game. It is so lovely! Well done! Also, create speed and inputs. Nonetheless, I was not sure if all of the other entities were enemies. Did they chase you at a certain point? Also, lowering the POV made me think it had a bug instead of the avatar dying.
yeah the enemies do give chase. You must have been evading them real good though, most of them can't see too far. And the shader is in the project file if you want it!
Great! I will have a look; perhaps it will help me improve my game; as I mentioned, I faked it with low-res texturess.
Love the art style and the gradual scaling of the character viewpoint just like dying ambers. Awesome!
I enjoyed how you applied the lighting throughout the game and the health bar as ammo aspect of the game. Great job!
Love the artstyle very cool and creative game!
A unique doom style game; with high risk/reward gameplay by making your health your ammo! AND being a timer!
The stakes are really high with this one! Well done! :D
thanks!
Very unique artstyle ! :)
Very unique artstyle
i love it! love the spookiness and style
This game looks great! I really love the idea of a shrinking horror game.