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A City Capture's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #74 | 4.407 | 4.407 |
Style | #162 | 4.426 | 4.426 |
Overall | #400 | 3.938 | 3.938 |
Enjoyment | #2624 | 2.981 | 2.981 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In A City Capture, you explore a world by moving and scaling the frame of a photo to see more of the world. Once you find the location you're looking for, you take an up to scale picture of it to progress!
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits
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Comments
I like the idea, though I don't feel like it fit the theme all that much. Also the fact that the frame walls killed you was a bit annoying. Also, there were those tiny spikes in the first level that killed you as well, and I feel like that could be telegraphed better. The amount of content is very impressive for such a short game jam!
Visuals are amazing but visibility suffers on some of the traps. The sound and music compliment the game perfectly! The game concept itself is one of the most unique concepts I've seen in the jam. I do however think the game is a bit too difficult in the way it's designed, as it just feels like a rage game once that thing starts chasing you, I had to stop playing a few levels after that.
Really cool game! o-o The mechanic is something I didn't imagine seeing in the jam honestly. The music and art are great but boi it does require a good few attempts to get going.
The way the controls are taught was neat tho, nice work on the short tutorial, I say this because it really helped :] !
Graphics are really charming and the concept is really interesting! I could be slightly more forgiving by not letting you die when you touch sides. Otherwise, I wish I had time to play more!! Played at https://twitch.tv/hedge_in <3 vod Day 4 @ 2:44:23
Love the concept! I saw another game that did something similar but instead of dying when touching the sides, the player just stops moving which I think would heavily increase the fun factor, especially since dying leads to an unskippable animation
It's unique but the controls are too frustrating having to constantly make sure the picture stays in frame so that the player doesn't die the problem is that the frame size is way to small it should be larger so that the player doesn't need to gob ack and forth between using the mouse and the keyboard if you could fix that then this game would be far less frustrating, but keep at it though this game could be something big.
Really hard and really fun game! Didn't make it past the first level (I just couldn't make it)! Nice art, nice particle effects and really good SFX
Really hard and really fun game! Didn't make it past the first level (I just couldn't make it)! Nice art, nice particle effects and really good SFX
Very pretty art, and an interesting and unique mechanic. Very fun!
This game may came out not very perfect, but the idea and art style are indeed interesting.
There are some designs that I find them a bit bothering, like the spike. The hazardous object in game can be more easy to spot and it is not necessary to scale the hurt collider to match the exact texture.
The saleable border is also bothering too. It may be a new thing to me and I'm just not used to it. And I think it also because of the constant changing of interaction point due to the view and cursor be moving around while scaling. I think it would be better if the view is stationary and the stationary view is better for most RTS games and scaling windows.
I hate this game(In a good way don't get me wrong) I feel like I spent an eternity playing this game(3-4 hours).
The game feels like it's a full game already. Well done.
I guess, I have cleared every level available since I don't know where to go next. I just follow it through the first level and not stop.
But on the last level, I never managed to get the picture right (I spent an hour alone on this level) until I re-opened the game and it worked somehow.
There seems to be a little bug when pulling the frame too fast player can get outside of the frame without dying.
Nice.
THIS GAME IS SO INCREDIBLY UNDERRATED!!! WHAT??? For a trio team, this game is so impressively polished! The art, the IDEA, the animations, the lighting, the music, all goes together to make this game feel so alive and dynamic. When I first figured out how the frame works I was so shocked!! Isn't it such a cool objective to find a specific place to take a photo of?? That's so original! Sorry for the enthusiam ahhaah I'm just so surprised by how utterly good this game is :D I did find it a little difficult, but I'm bad at platformers in general. I really hope you guys decide to expand on this and make it an official release or something, because with its current quality, it absolutely can!!! Thanks for making this game :)
What a crazy amount of polish and juice! I got a little pissed after a while by dying all the time from hitting the window, maybe add in a health bar? Really good entry, very interesting take on the theme and certainly a perfect style score.
cool game concept and the aesthetics are fantastic! especially the music. Part of this is probably my lack of skill, but I started finding myself getting frustrated especially in area 2 with the big flying machine chasing me, as I couldn't probably get lined up for the shot while trying to avoid it, and I kept getting a fail after lining up my shot well. (Probably player position was wrong? not sure). Either way, great work!
Dont worry on the ng version we ended up nerfing a lot, we just got very used to playing it so it's a lot more difficult
Cool game and interesting concept, had fun.