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A jam submission

Dragon ScalesView game page

Harvest, Craft, and sell to customers to satisfy the dragons' evergrowing hunger for gold.
Submitted by Knifepoint Games, Dillyo (@dillyo09), GradyTheDev, Trashcan Studios, Dr Codex, BRUNOTEMC, boombycilla — 10 hours, 51 minutes before the deadline
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Dragon Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Style#4634.1824.182
Overall#6603.8053.805
Enjoyment#8183.6313.631
Creativity#14623.6023.602

Ranked from 176 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You are scaling a business by selling goods made from harvesting dragon scales

Development Time

96 hours

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Comments

Viewing comments 51 to 32 of 131 · Next page · Previous page · First page · Last page
Submitted(+1)

Cool concept and the art style looks great! Plus all the sound effects add a lot of life to the game. Keep up the good work!

Submitted(+1)

I enjoyed the game concept. I enjoyed the overall execution to the degree that I might visit the game later. I feel as if the UI however lacks a bit of feedback. A few more animations would help when interacting, crafting and such. I'd also argue that there was a pain point where I would have to open the shop, check what they want, close the shop to open the smithy to check the recipe to close the recipe to gather the resources, to open the smithy then forget what I wanted to craft etc... This could likely be solved with a little animation over the shop icon, light a thought bubble which shows the top two most expensive items for example. 

Aside from my minor UI issues, the game was quite enjoyable!

Developer

I felt that! I have 40-50 polish tasks left that I wanted to do, but I ran out of time.

Submitted(+1)

Even though it's not my type of game, I can see that everything is super polished and looks good. And for a jam to have the end of turn increments and pasives blows me away. Great entry!

Submitted(+1)

Love the theme implementation. Looks and feels good to play, and the paths you can take in each run differ and make for some strategic choices - which is great. Well done :)

Submitted(+1)

Great use of the theme! I really enjoyed the mechanics of this game! All in all a great and well polished game, felt like a complete experience

Well done!

Submitted(+1)

I was sad to reach the end, i would like to play more.

The dragon scale idea was very good.

The arts are cutes.

Great work :)

Submitted(+1)

Fun 10 minute game, cute interpretation of the theme. Played up to day 9, it was most fun trying to craft the more complex items to sell them for more money. Having some mechanics around this a bit more fleshed out would be nice, because the hook is good. I liked the title music a lot, it's more interesting than the game music. It would have changed the vibe but IMO might have been better to use title music for both? Not sure. Liked the meaty SFX especially the shop one.

Submitted(+1)

Lovely art!

Submitted(+1)

Love these kind of crafting games and really impressive that you knocked this out for the jam :)

Submitted(+1)

Great game, it was really simple but quite addicting, it's crazy how can some (pretty) UI make me forget how time goes by !

Good job and keep up the good work !

Submitted(+1)

Crafting is always fun, and I love the fantasy theming of this game. Good work!

Submitted(+1)

Very nice graphics and music

I do like crafting games, and the shop quests seems interesting

My only issue would be that there's a lack of incentive to precraft/stash items. It was probably due to the mythic buff I picked up by day 2, but the gameplay became extremely easy

Submitted(+1)

Very nice graphics

My only issue would be that there's a lack of incentive to precraft/stash items. It was probably due to the mythic buff I picked up by day 2, but the gameplay became extremely easy

Developer

We balanced for the easy side for the Jam.

Submitted(+1)

Cute economics game! I really liked your dragon drawings.

Submitted(+1)

Puns for the win :D Really cute game - took me a sec to figure out the crafting mechanic, but once I did it was too late to earn the gold needed hahaha. I had fun though! I like the crafting/quest setup - it adds a nice counter to the harvesting. I also like the implementation of the like buff cards after each day. Nice work!

Submitted(+1)

always love a good pun! Love the art style as well! 

Submitted(+1)

Very nice game, great work!

Submitted(+1)

really enjoyed it! the strategy you end up needing to follow when crafting items could use a bit more nuance, but the game was well balanced overall

Developer

Could you elaborate on what you mean by nuance?

Submitted

yep, sure. I felt that the process of deciding which items to craft was a bit straightforward: you craft the most expensive item in the shop that you can craft, then you move to the second most expensive, and so on. At least that's what I found myself doing, but on second thoughts it might be because I didn't really focus on optimizing a particular resource when picking cards at the day's end

Developer

Ah, that makes sense. That is probably because we went for an easy difficulty for the Jam, so the decisions have as much of an impact. Also, the customer system was designed to be slightly different, but with the time constraint, and having 2/3rds of the programmer leave midway through without contributing, thankfully we had one join on the last day to get it over the finish line, we had to cut a lot of polish and features.

Submitted

Oof, that sounds rough. It's definitely an ambitious concept, I'm glad you were able to finish the game despite the setbacks. Again, looks great!

Submitted(+1)

Cool interpretation of the theme! Also kinda complex game, nice

Submitted(+1)

very interesting idea with good execution!

Viewing comments 51 to 32 of 131 · Next page · Previous page · First page · Last page