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A jam submission

A Towering EconomyView game page

A retro-styled clicker economy game
Submitted by cosmomoney — 9 hours, 14 minutes before the deadline
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A Towering Economy's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#46062.6362.636
Style#52822.2732.273
Overall#53542.2882.288
Enjoyment#58281.9551.955

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You simulate a basic economy that 'scales' by building and scaling up towers

Development Time

96 hours

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Comments

Submitted(+1)

Honestly had a great time making such a large city. I found myself singing "levy the taxes, and build the towers" over and over haha. Smart to change up the colors to give it variety. I liked how you had to leverage your use of the "taxes". It would be fun to see other metrics used so you could focus on other things during the cool downs. Great job!

Developer

Thanks for playing--glad you enjoyed it :)

Submitted(+1)

Interesting concept--  I love the idea of capping the player's clicking through an in-game reason, but I wish there was a bit more meat to it though. I do like how retro it all looks though, you def nailed the style! Aside from that, if you have the time we'd appreciate if you took at our (definitely more traditional) clicker game < 3

Developer

Thanks for checking it out! I’ll get around to checking out yours too—would be great to see a more traditional one for reference :)

Submitted(+1)

caused a riot :(

funny game I like that it's basically a clicker game with a limit to clicking I personally haven't seen it done like this before. also the towers remind me of these chips we have for 4 in a row and I always used to stack them exactly like this lol

Developer

Thanks for playing! Yeah the towers do look like that haha :)

Submitted(+1)

The gameplay really isn't much, but I like the 3D visuals and seeing the 'city' grow.  More focus on that would make this awesome.

Developer

Thank you! Yeah if I come back to spend more time on this it’d be making that better (or making it more of a game haha) :)

Submitted(+1)

Hello! Was there any music in this, that would have made the vibing much cooler. I enjoyed clicking around a bit but I think the visuals are where this really shines. The art style nailed the old pre-rendered cutscenes and backgrounds of older games. I'm actually interested in how you achieved that? 

As others have said there isn't much to it but I'm interested in what you do next! Feel free to check out my game btw

Developer

Thanks for checking it out and the feedback!

 No music—just didn’t get around to it and spent some time trying to find some copyright free music and just didn’t really land on anything I wanted to add. Actually had a bit of a different idea originally, so the music I found didn’t really fit this. 

Thanks about the art style! There’s a couple things at play—I used a form of raycasting instead of rasterization (so there’s actually no 3D meshes/model files), I used a somewhat low resolution, and I applied a median filter and some blurring. I actually want to add a bit more anti-aliasing for some of the artifacts that show up sometimes. I think the colors also feel like something out of an old game.

Thanks again for checking it out! I’ll check yours out too sometime soon.

Submitted(+1)

I really like the visuals, especially as the city get's bigger.   This game really made me want to trigger the fail state just for a change of pace.  It's a nice response to the theme.

Developer

Thank you! Really glad you liked the visuals! Thanks for the feedback too, it's very good to know that you felt like triggering the fail state just for the change of pace haha :)

Submitted(+1)

Not much to say about this. It's an interesting concept and it would be pretty cool to see where it could go given more development time. But as-is it's a pretty basic game that ultimately results in clicking 1 different buttons.

I wanted to see how big the city would get and it did get fairly large after awhile but I got bored pretty quickly and then just mashed the button to see what would happen. Totally expected to be killed by the people or something but it just tells you there's a riot and reset your funding bar haha.

Maybe we'll see more in the future and if so I'll return with a more indepth review then :)

Developer (1 edit)

Thanks for checking it out! Appreciate the feedback even though my game is super small this time around :)

Submitted(+1)

Super neat clicker game!  Was kinda nice just mindlessly clicking while talking with friends. It's a good start and would look awesome with proper assets and would be awesome for a few more things to do

Developer

Thanks for checking it out! Glad you had a good experience with mindlessly clicking--definitely what I ended up going for with this! Yeah, this would be a lot more fun with more things to do/stuff going on :)

Submitted(+1)

This is indeed an clicker game. But for what it is it it does its job well. This is tough to review since it's so small but i'll try.

Creativity:

Does the game fit the theme? Yes it does, scaling your city fits the theme. I did like the fact that you grow your city by increasing taxes and making people mad. I grew to about 36kk GDP. I feel like the city itself could've been more... interesting.

Art:

The UI looks good, i have no problems with it at all. The graphics i understand are the way they are because of performance, but i feel like there could've been something more than different colored towers, since it's actually hard to see the city change at all since it looks mostly the same.

Sound design:

None :p

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Overall this is a clicker game, it could use a little work, but if you want to grow a city while waiting or something this could work :)

Developer (1 edit)

Thanks so much for the review! Yeah, I'd love to throw in more visible variation (the current variation is super minor and isn't really visible at larger distances). Also would love to make it more lively

Submitted(+1)

I appreciate the effort that went into rendering this(shaders are wew) but the gameplay boils down to 2 buttons and a slider

Developer (1 edit)

Thanks for checking it out! Yeah, this was mostly an excuse for me to mess around with some custom rendering techniques :)