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Scale.Ice.Mountain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2003 | 3.438 | 3.438 |
Creativity | #2544 | 3.272 | 3.272 |
Overall | #2804 | 3.086 | 3.086 |
Enjoyment | #4017 | 2.548 | 2.548 |
Ranked from 217 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scaling a mountain, your also able to scale your characters size
Development Time
48 hours
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Comments
Slip and sliding in an ice level! reminds me of a mario game but if I was just being shot from a canon the entire time lol!
Love the way this looks! A real polished entry ❄
Love the art style and mechanic! I had a pretty hard time at the start - kind of felt like I was supposed to be able to drag my mouse to launch further, but it would get cut off as soon as I drag out of the screen. Maybe something a fullscreen mode would help alleviate?
fresh mechanic and fun sliding, the start is too difficult I think, slowly ramping up would be nice, the feedback on flinging is very good!
this is hard and torturing lol. But i'm so into it. thanks for the painful journey!
Super cool, good looking game
The icy platforms have officially declared me their nemesis. Every time I try to make that first leap, it's like the game’s whispering, "Not today, slippery mortal!" I’ve mastered the art of falling back to the start so well, I could teach a masterclass in it. At this rate, I’ll be ice skating in circles forever, doomed to a frosty Groundhog Day. If frustration was an Olympic sport, I’d have already slipped my way to gold!
Cool mechanic and great visual style!
I love the idea of game about a person frozen in a block of ice! I also I like the movement input a lot. Very fun to mess around with, though the way that walls straighten out your jumps makes the game a little too frustrating to play for long. I also couldn't figure out why I would want to be bigger and I was disappointed that i couldn't make myself 2 sizes bigger and not just 1.
The mechanics of the game are very hard to learn it took me a really long time to figure out how to jump to the next platform because I kept getting slammed into the walls, I wish there were a few tutorials to help with this. Other than that the game was amazing especially for something made in 48 hours
nicely made and look fun but its really hard and i have to turn of the sound .
The mechanic is quite interesting and gives a novel gameplay. It's hard to learn, and i got quite frustrated after five minutes jumping onto, the sliding off of the obstacle on the right. Maybe if you could move the character with wasd/arrows when on the ground, to get into a more favorable jump position, this would be resolve? For my part, i spent a lot of time trying to move just a bit away from the wall, and ending up too far.
I find that a bit too hard to be fun, I barely could get to the first platform... It's too bad, the mechanic is cool and it could make a very interesting rage game, if the jump didn't feel so random.
I did not find a use for the change of scale, was it useful later in the game ?
Smooth beatiful game. Nice job!
Extremely stylish and very polished for a 48hr entry. I like the constrained size/scope, very elegant. I am quite bad at the game though..
Nice art style, minimalistic but realy well done! Aiming was quite hard
Really smooth! nice mechanics and well-done level design! Nice job!
It's really difficult but it has a nice mechanic
Great style, cool mechanic!