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A jam submission

Scale.Ice.MountainView game page

GMTK Game Jam 2024
Submitted by Macrow (@MacrowDev) — 7 hours, 15 minutes before the deadline
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Scale.Ice.Mountain's itch.io page

Results

CriteriaRankScore*Raw Score
Style#20033.4383.438
Creativity#25443.2723.272
Overall#28043.0863.086
Enjoyment#40172.5482.548

Ranked from 217 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Scaling a mountain, your also able to scale your characters size

Development Time

48 hours

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Comments

Viewing comments 80 to 61 of 153 · Next page · Previous page · First page · Last page
Submitted(+1)

Slip and sliding in an ice level! reminds me of a mario game but if I was just being shot from a canon the entire time lol!

Submitted(+1)

Love the way this looks! A real polished entry ❄

Submitted(+1)

Love the art style and mechanic! I had a pretty hard time at the start - kind of felt like I was supposed to be able to drag my mouse to launch further, but it would get cut off as soon as I drag out of the screen. Maybe something a fullscreen mode would help alleviate?

Submitted(+1)

fresh mechanic and fun sliding, the start is too difficult I think, slowly ramping up would be nice, the feedback on flinging is very good!

Submitted(+1)

this is hard and torturing lol. But i'm so into it. thanks for the painful journey!

Submitted(+1)

Super cool, good looking game

Submitted(+1)

The icy platforms have officially declared me their nemesis. Every time I try to make that first leap, it's like the game’s whispering, "Not today, slippery mortal!" I’ve mastered the art of falling back to the start so well, I could teach a masterclass in it. At this rate, I’ll be ice skating in circles forever, doomed to a frosty Groundhog Day. If frustration was an Olympic sport, I’d have already slipped my way to gold!

Submitted(+1)

Cool mechanic and great visual style!

Submitted(+1)

I love the idea of game about a person frozen in a block of ice!  I also I like the movement input a lot.  Very fun to mess around with, though the way that walls straighten out your jumps makes the game a little too frustrating to play for long.  I also couldn't figure out why I would want to be bigger and I was disappointed that i couldn't make myself 2 sizes bigger and not just 1.

Submitted(+1)

The mechanics of the game are very hard to learn it took me a really long time to figure out how to jump to the next platform because I kept getting slammed into the walls, I wish there were a few tutorials to help with this. Other than that the game was amazing especially for something made in 48 hours

Submitted(+1)

nicely made and look fun but its really hard and i have to turn of the sound . 

Submitted(+1)

The mechanic is quite interesting and gives a novel gameplay. It's hard to learn, and i got quite frustrated after five minutes jumping onto, the sliding off of the obstacle on the right. Maybe if you could move the character with wasd/arrows when on the ground, to get into a more favorable jump position, this would be resolve? For my part, i spent a lot of time trying to move just a bit away from the wall, and ending up too far.

Submitted(+1)

I find that a bit too hard to be fun, I barely could get to the first platform... It's too bad, the mechanic is cool and it could make a very interesting rage game, if the jump didn't feel so random.

I did not find a use for the change of scale, was it useful later in the game ?

Submitted(+1)

Smooth beatiful game. Nice job!

Submitted(+1)

Extremely stylish and very polished for a 48hr entry. I like the constrained size/scope, very elegant. I am quite bad at the game though..

Submitted(+1)

Nice art style, minimalistic but realy well done! Aiming was quite hard

Submitted(+1)

Really smooth! nice mechanics and well-done level design! Nice job!

Submitted(+1)

It's really difficult but it has a nice mechanic

Submitted(+1)

Great style, cool mechanic!

Viewing comments 80 to 61 of 153 · Next page · Previous page · First page · Last page