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Mind The Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #579 | 3.741 | 3.741 |
Overall | #1138 | 3.615 | 3.615 |
Creativity | #1286 | 3.672 | 3.672 |
Style | #2018 | 3.431 | 3.431 |
Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Core gameplay is based on Size (Scale).
Development Time
96 hours
(Optional) Please credit all assets you've used
Music : XtremeFreddy
SFX : Pixabay
SFX & Font : Kenny
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Comments
"Look at me, I turned into a buzzsaw! I'm Buzzsaw Balloon!"
Neat arcade game with a nice interpretation of the jam's theme.
Thanks for playing !
A nice core mechanic and i loved trying to balance when to go into rage mode and when to let more saws spawn. Great job!
Thanks for the feedback !
That was fun! Simple, small, with interesting mechanics, and nicely polished! Well done and congrats!
Thanks for the feedback !
Great gameplay design and mechanics
Thanks for the feedback !
Cool idea, nice simple gameplay, looks pretty polished. This has my thumb up!
Thanks for playing !
Fun and simple game! I like the clever risk and reward system :)
Music didn't seem to loop properly, but it wasn't a big deal. Congrats on the submission!
Thanks for the feedback !
Graphics can be improved, otherwise the gameplay is great ! Really enjoyed!
Thanks for the feedback !
It's such a good game, its only fault is that the mouse is not supported in the menus but that's nothing. Plus it’s really polished, GREAT!
Thanks for the feedback !
solid game
Thank you for playing.
I like this game a lot, its simple, its fun and the rage mode is a pretty cool unexpected twist
Thank you for the feedback !
Sweet, simple, clean! All felt great and easy to play. No real major feedback, I almost want more gameplay elements to mess around with. Maybe a night mode would be cool? I know the rage mode goes into it but I kind of wish you could change the two colors off from black and white to anything you need. Would make it more accessible as well.
Nitpicks tbh, good stuff!
Thank you for the feedback !
simple gameplay - gameloop, visual consistency, balanced dificulty. perfect jam game
Thank you for the feedback !
An amazingly clever idea. It took only a few seconds to get how it worked. Having the balance of safety vs reward works amazingly well. I stopped when I scored 1034. There is one glaring issue, and that is that when I enter my first rage, I am so big it is trivial to destroy all the balloons, and then I am waiting around for more balloons to spawn. This dead time is something where I think more risk reward for stopping your rage earlier could go. There also seems to be a noticeable spawning increase. This very quickly ends the game, and I think it could do with some more flatening so the game can go longer. But congratulations on this amazing game
Thank you for the feedback !
I had a bunch of fun playing! I love the concept.
Thank you for the feedback !
i love this its creative and fun
Thank you for the feedback !
I really like the concept of getting bigger over time and having to choose when going to rage mode. It's a good application of high risk high reward. It's a great concept for a bullet hell.
However, past a point, the saws appear and grow too fast and it feels impossible to survive. Maybe I'm just bad, but past 70 balloons popped it's impossible.
Graphic wise, the minimalist aspect is done well. The few sprites go well with the others. The game is completely monochrome. The game feels juicy with the screen shakes and the transition out of the rage mode. But the retro shader is too much. You could maybe do a in-between of with and without.
Overall: fun game but too short due to the difficulty spike.
Thank you for the feedback !