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A jam submission

The Last ScalerView game page

A Foddyvania where you build yourself from scrap to scale a mountain, lost to history.
Submitted by Tihan, OrangeOwa, 3DI70R (@3DI70R), 3D_Cookie — 4 hours, 28 minutes before the deadline
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The Last Scaler's itch.io page

Results

CriteriaRankScore*Raw Score
Style#11923.7833.783
Overall#18843.3553.355
Enjoyment#21273.1303.130
Creativity#29433.1523.152

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The robot is building itself out of scrapyard parts to scale the mountain of scrap, tech and nature.

Development Time

96 hours

(Optional) Please credit all assets you've used
Some 3D models were from https://sketchfab.com/DanielZhabotinsky. Key models were custom made in 96 hours

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Comments

Viewing comments 20 to 1 of 34 · Previous page · First page
Submitted

Pretty good game, a great concept, and very cool gameplay, great job!

Submitted

Neat concept! Stopped just after getting the hook because that was where I fell, but it seemed pretty solid (other than making the first hand you get being the left hand where the entire first section is about moving right, that was evil). Nice work!

Submitted

How heavy is the game!? xD
It was interesting to play, the control were a bit unituitive for the first part (moving the mouse in the same direction of the grab, was more nautral to push the mouse in the other direction personally), but the arrow controls helped to make it easier.

The the second part when we upgrade the robot we starts to have fun in the climbing, good job.

Submitted

Nice game and cool world!

Submitted

A lot of fun to play and all the mechanics worked well!

Submitted

Reminded me a lot of Getting Over It. My fingers got pretty tired lol

Submitted

Reminded me of getting over it, i just feel like the mouse movement is inversed in the horizontal plane. Moving the hand to the right and then moving extra to the right to move to the right feels wrong. Other than that, a solid entry super polished. Great entry!

Submitted

pretty good idea! I love the progression in gameplay and music ! I was about to get the 3rd mechanic but sadly I lost 10m of progress and I rage quit :( I’ll try again later! good job!!

Submitted

Very good potential, music seems to evolve nicely with the progression

Submitted

I loved this game. Wall-E meets Getting Over It.  Very well implemented.  Seriously excellent. 

Submitted

This was really good! I was afraid after seeing all the comments but it actually controls pretty well. Maybe the start could be cut so you skip the slow one-armed walk? Anyhow, well done :)

Submitted

At first it seems difficult, but then you get used to the controls and it doesn't seem difficult anymore. It was interesting to find out how far a broken robot can get!

Submitted

God damn! Took  me a while to get used to the controls, but after that it felt like I was a spider. I like that despite it being a hard game it was pretty forgiving. It sometimes felt like my fingers got tangled trying to combo the abilities

Great game! I really enjoyed it ^^

Submitted

Unfortunately the html doesn't load for me, I'm on Mac 

Submitted

great game but the constant reminders that I can use the hook in the air get annoying

Submitted(+1)

Really nice drawings at the beginning ! It's not my kind of games but I liked it. The part with one hand was a little too long for my taste. Great job !

Submitted(+1)

A good game, probably inspired by "Getting Over It" and similar games!
I think it was better to make the one-handed part shorter.

Developer(+1)

Thank you for your feedback!

Submitted(+1)

I was going to say that the controls were slow-going and tedious, and that that was a good thing (faithful Foddy, kind of fun!)

But then I got the second hand, and things really got interesting.

Great job, nice stylistic touches.

Developer

Thank you very much for your feedback! Glad the difficulty did not turn you off.

Submitted(+1)

Really cool concept, could be said it's the dark souls of it's genre. A crease between two rocks got me stuck after the Indiana Jones rock part. Maybe both hands should have been available since the beginning

Developer(+1)

Thank you for playing! We discussed this with the team, and we believe that the harder beginning part makes getting two hands way more fun and rewarding. 
Shame you got stuck, there's some cool mechanics later down the line, if you wish to try again!

Submitted(+1)

I couldn't play. But you have nice graphics!

Developer

I wish you could play it!

Viewing comments 20 to 1 of 34 · Previous page · First page