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A jam submission

Dragon's ScaleView game page

A Dungeon management simulator
Submitted by Skayyy, 1Tymon1, Ssaph — 2 hours, 19 minutes before the deadline
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Dragon's Scale's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#1514.2774.277
Overall#1714.1134.113
Enjoyment#3283.8943.894
Style#4784.1704.170

Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player needs to adjust the difficulty scale of a dungeon to not be too easy or too hard for npc adventurers. The dungeon also scales in size :p.

Development Time

96 hours

(Optional) Please credit all assets you've used
Classica Bold font: https://www.dafont.com/classica-3.font

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Comments

Viewing comments 32 to 21 of 32 · Next page · Last page
Submitted(+3)

Really fun to find the balance and make the dungeon evolve. Good concept !

Submitted(+3)

10/10 Reminds me of how bad I am at game design (Fr tho great game!!!)

Developer(+1)

Thank you, I'm so happy that you enjoyed out game! I also checked yours and it was very cool, so don't call yourself bad at game design when you make bangers like thoose

Submitted(+3)

I love this game. I could actually go back after this jam and keep playing. It would be cool to add more dungeon features, more adventurers, and upgrades. Very good job

Developer

Being scared of making the game’s scope too large we originally didn’t even plan on including the paladin, goblin, hand of god or the invisibility potion, hell we didn’t even plan for room variants. I have to say that in its current state I’m rather proud of how much stuff we managed to cram in.

Thank you for your comment, it means a lot, and yeah maybe we’ll revisit the game after the jam or when we finish our other project we’re working on right now.

Also maybe we could’ve added more content if I hadn’t spent like 4 hours debugging the wizard or another 6 with our artist making sure the opening cutscene was working correctly.

(+1)

Great game but the random adventurers meant I had to keep changing my strategies, and so it was frustrating to lsoe everytime. Maybe allow changes to be made even after you have placed them? Even so, wonderful art style and great music.

Developer (1 edit)

We decided that the player shouldn't be able to remove placed monsters to make the game harder. In our minds, it would be more interesting because now the player has to counter a given hero without making the dungeon too difficult for other heroes. So the player has to leave room for health potions, combining certain monsters and traps, and balancing those things to make the dungeon beatable for every kind of hero. We were afraid that without this the game would become trivial, but seeing the feedback from players, many of them are not fans of this mechanic. 

So (if we decide to make a full version of this game) I'm thinking about this: adding the ability to remove monsters and traps, but it would cost some money and the price would increase every time an object is removed.

(+1)

Great game but the random adventurers meant I had to keep changing my strategies, and so it was frustrating to lsoe everytime. Maybe allow changes to be made even after you have placed them? Even so, wonderful art style and great music.

Submitted(+2)

Cute art. I enjoy playing it for a while. it would be good if somehow I could switch the monster maybe every 5 stages or something.

Submitted(+2)

The balance feels a bit off but the idea is fantastic and the art style is incredible! Mouseover text for the units and upgrades would save a lot of opening and closing the help menu.

Developer

Thanks for the feedback! Btw we found 2 strategies that allow players to play infinite rounds, so yea, the balance is a bit off :P

Submitted(+3)

Killing the adventurers is tough, but I still liked playing the game. I also like the art and how you had to plan out different methods to kill various adventurers. 

Submitted(+3)

Amazing gameplay, art and music! I really enjoyed it

Developer

Thank youuu! Thanks! The music was completely uncharted territory for me, as I specialize in electronic/cyberpunk music. But I'm glad you liked it anyway

Submitted(+2)

This game is really fun! I had a good bit of fun optimizing my placements across runs to work for every hero type... and then I realized there were other rooms! I felt really silly lol, but the game has a really good loop and it's quite satisfying to play for a high score. Good stuff!

Developer

Thank you! Glad you enjoyed it

Submitted (2 edits) (+3)

I like the concept and mechanics, it's a very fun game! also the voice line in the title screen makes me laugh. Great job!

Developer (1 edit) (+2)

We were rushing on the last day just to record and add the voice line, so I'm glad someone enjoyed the idea as much as we did

Submitted (1 edit) (+2)

I think it adds extra charm and humour, so definitely a great choice you made!

(+2)

Very addictive, however challenging. Managed to get over 100 lvl! Great job! I love the art, levelling and idea!!!

Reminds me classic Dungeon keeper videogame and Dungeon Lords boardgame!

Developer

Thanks for the comment <3 

Viewing comments 32 to 21 of 32 · Next page · Last page