Play rogue-like mechbuilder
PROJECT: TOP OUT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #362 | 4.088 | 4.088 |
Overall | #1357 | 3.539 | 3.539 |
Style | #1801 | 3.500 | 3.500 |
Enjoyment | #2446 | 3.029 | 3.029 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you build robots (built) for the purposes (to) climb (scale) a wall. the robots are built to scale.
Development Time
96 hours
(Optional) Please credit all assets you've used
5 Text Uppercase by Daniel Lyons, 2015
Godot Rapier 2D plugin by ughuuu
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Comments
Really cool idea, though extremely challenging. Big vibes of games like getting over it and QWOP. Made one robot accidentally walk better rather than climb lol
A very creative take on the theme, and executed on-point! The art, the mechanics (literally and figuratively), the game feel all come together very well.
Some improvements: The whole process of ending a run and rebuilding the robot at the very beginning introduced a bunch of inertia which I think could be cut down - maybe have a little "preview" before the level to see how the design of the bot would fit the part it had to climb? Just a thought. There was also a small lack of feedback, like which side you're about to rotate to and stuff... it's polish that difficult to include in 4 days, but is important in a game with so much deliberation in its decision-making.
Overall, this is the kind of stuff the theme was meant to bring forth! There's much good here, and I'd love to see another version after the jam :) I will most certainly play it. Cheers!
I love the idea. The game is super super cool, but it was absurdly hard for me to play. I tried and tried and tried and was still not climbing very high. I enjoyed it nonetheless, but I just wish for more quality of life/accessability mechanics to be included, as I really struggled from the very beginning of the game, even as early as building my first robot to be able to climb anything. Once I made it past the first steps the game was great, even though I had a lot of trouble climbing.
A solid entry, very good idea, I might just be not skilled enough to play it :D
thanks so much for giving it a shot! this is the number one feedback we've heard so assuming further development we're gonna look into how to make the start of the difficulty curve a little more forgiving
I'm just enamored of this game's polish, scope, creativity, and execution. Heavy Risk of Rain vibes. Simply amazing.
This game is great! It was very challenging and felt very good when you succeeded. Very solid game! : D
This was a very challenging game for me and that's the charm of game when it is challenging. I thought it was clever because you get to "scale" a mountain and also "scale" into a larger robot over time! The creativity is just out of this world! Wonderful job!
This is a really cool concept, I can see this a full game on steam! Great art and well done!
This give me QWOP vibes, good execution and nice visual style
No feedback at all when grabbing make it very hard.
The grabbing piece should always be randered on top cause sometime we don't see the assigned touch (or they should be noticed in the screen somewhere.
The style is ok and fun looking.
Great game !
That's so cool! The movement is quite hard but fair, I love difficulty!
I had a bit of a hard time figuring out how to effectively build the robot, but it's a pretty nice game! Good job :)
I love this idea, but man am I bad at building and control
Okay, so first of all. Brilliant idea! One of the most unique ideas I have seen so far.
But holy, the movement is hard. Which isn't necessarily a bad thing, because I can really see this becoming an awesome rage platformer. The art is also really cool.
Good job!
Funnily enough this game reminded me of qwop due to the multiple key input system. I really enjoyed the art style, and mechanics. I think it really stuck to the theme nicely and had very good variety.
i'm glad! we decided on the keybinds being that way to emulate controlling a mech that you kinda just cobbled together, so that's great if it's giving qwop vibes haha
Yeah. I meant it in the best way possible, not in the frustrating to control way.
This is one of the first games I've played that really captures the theme. The mechanic is cool, I like the restriction to 90 degrees of movement. It would be nice to be able to see which way the rotator blocks would turn visually, since sometimes I forget. I liked this one a lot.
that is very kind of you! and that is a great suggestion
I enjoyed it quite a good fair bit, it's just challenging enough to where it feels like it you can beat it with just enough times and everything is just slightly annoying (in a good way) enough to keep you on your toes. The game also gives off this strange feeling that it can be "speedran" with the right build.
Hitboxes however are a bit janky at times and sometimes the camera feels a bit too zoomed in? but apart from that considering the time it was made in it is very good and nice!! would recommend.
thanks for your comment!!! i'm glad it clicked for u :D
I really sucked at this game (a few meters up maybe), but I liked it nonetheless!
Building your own custom robot is really fun, controlling it also but a bit more tense. Ideally, I would have loved an accessibility option where rocks don't disappear because in the current state it's clearly way above my skill level.
Very polished and promising though, great job!
thanks for giving it a shot!!! one tip i have is that it helps a lot to think about how you orient your hands before you grab, because that'll dictate the way you can rotate next. i'm glad it seems polished, we put effort into making it feel nice :D
Very fun mechanics, remind me of “Bad Piggies”. But it’s not an easy game, could start with a default build so new players won’t be too confused about what to do.
i played so much bad piggies as a kid it was totally somewhere in the back of my mind while making this. thanks for review !!!!
This is a neat concept, although I'm not very good at it, most of my creations couldn't get higher than the first couple of rocks. But the building part was fun enough that I do want to come back later and try a little more. I do kind of wish that the joints/grabbers had fixed buttons so I didn't have to re-figure out controls every run.
thanks for the play!!! admittedly, it is a little hard…