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Weight of Judgement's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #1417 | 3.686 | 3.686 |
Enjoyment | #1696 | 3.275 | 3.275 |
Overall | #2078 | 3.301 | 3.301 |
Creativity | #3622 | 2.941 | 2.941 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale the Weight of all your skill to all enemy skill. which team have more weight of skill member of that team take damage
Development Time
48 hours
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Comments
I liked it! I will give it another run after
Really cool art in this one, and a nice concept! Nice job!
Fun game! Big fan of the genre thought I was able to cheese many of the encounters lmao
amazing concept! it would make for a great slay the spire x into the breach strategy/puzzle/roguelike game. I'm not sure how well it fits the theme tho the scale thing doesn't really feel like it does anything
The gameplay is really fun, had me hooked for a few games until I learned the ultimate strat and beat it.
Reminds me of slay the spire.
The gameplay is so satisfying and the aesthetics immediately attracts attention!
The only thing i wish to have is a tutorial, i didn't get fro, the start that you were supposed to drag the skills to the left top corner and just watched my character suspiciously taking damage and nothing else :D
Do i understand correctly that it was supposed to have several characters on your team? or maybe i didn't find how you can change it?
Very nice entry!
Great interpretation of the word 'Scale'! The visuals are stunning, and it’s clear that a lot of effort went into designing the cards and enemies. Some tutorials would be a nice addition, but overall, You guys did an impressive job kub!
holy shit
I love the onomatopoeias on the attacks.
Wow! Very stylish With tutorials on the mechanics this could be even better. Great work
This is really beautiful ! Gamefeel is really fun too :) nice!
The visuals are fantastic. Usually don't play these games but I like this one. Cool concept and i could see it being expanded on. Great work!!
The amount of work you put into it shows really well ! Great work
I am not a huge fan of this genre. As you can see, I am on the FPS side. Nonetheless, in terms of visual identity, the game’s aesthetic is consistent, robust, and compelling. The attention to detail is highly appreciated. The music selection was on point, and it built tension in the battle. The sound effects and all the auditory feedback were well designed. I love the onomatopoeias on the attacks. It would have been interesting to have more scenarios. Also, beware of the divider under “knight;” it feels like the cards are divided in the middle instead of all of them being my deck of cards.
Wow! Very stylish and intuitively understandable how to play (which is really important!). I like how the game combines elements of Darkest Dungeon and Slay the Spire. Great job, looking forward to more!
The game looks really cool! I didn't quite understand the scale mechanic, so I just started using every card
Great visuals but the game need more communication with the player. I didn't really know what was i doing and i just ended up stacking every attack card. With tutorials on the mechanics this could be even better.
Fun little card battler! I like the artstyle, didn't really understand what the scale was for but this was nice to play.