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A jam submission

ScaleVillage - Medieval strategy simView game page

ScaleVillage is a world where you build buildings, hire villagers, and fight to scale your domain.
Submitted by arunte, vsdos — 2 minutes, 17 seconds before the deadline
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ScaleVillage - Medieval strategy sim's itch.io page

Results

CriteriaRankScore*Raw Score
Style#10523.8543.854
Overall#23133.2223.222
Enjoyment#24973.0003.000
Creativity#40572.8132.813

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
build a village and scale your possessions

Development Time

96 hours

(Optional) Please credit all assets you've used
https://pixelfrog-assets.itch.io/tiny-swords

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted

Cool game! But it could be a little more challenging. Overall it was a pleasant experience, good job!

Submitted

I enjoyed it. I dig the art. solid base for more game. Could do a mobile friendly game.
note: My lumber guys got stuck on each other as some point

Submitted

Cool game! Although not big on content (very understandable), it has a really good foundation and can be easily built upon after the jam. I think you shoul'dve probably added a bit more difficulty by maybe having a bit more goblins spawn? Another suggestion is making the knights follow the builds and gatherers as what usually happened to me was the knights would be too far from the main buildings (where builders chill) and they couldn't reach in time to kill the gobilins, although it's not a big deal here since I can just respawn them back in. Overall, a fun game and something to be proud of!

Woww the art style is really clean!!

Submitted

I feel like this would work really well paired with an idle clicker game! I wish there were more options for managing resources and getting more units or even removing units.
The concept itself is very scalable, good game.

Submitted(+1)

Nice work! I kept wishing that some of the characters were a bit more visually distinct, or that I could interact with the game more often, but it was cool to see things gradually grow over time!

(2 edits) (+1)

Good game, I wish more goblins would appear, to make things a bit more difficult, but overall, good job!

Submitted(+1)

Animation and art style are amazing! rarely can see strategy games on jams and I like this one

Submitted

Solid base to make a deeper game, bit light on content for now ( only one building etc ) but you can really expand on the concept so it's a great start :) Just a feedback: my builder always stays close to the house after building it waiting for the next house to build, maybe he could move randomly a bit at that time to make it more alive.

Developer

Thanks for your feedback! We are just thinking about finishing the game or not

Submitted(+1)

For a Steam release you would need quite much more content ( more resources, units, building, maybe a tech tree etc ) I guess, but maybe it's worth adding some content, releasing a demo and see if it gets traction :) 

Submitted(+1)

Very nice, I really like rts, so I like it. But maybe increase the enemies, I could last until infinity

Submitted

nice game, i think the price of houses should go up when you buy them instead of when there built, otherwise you can build loads of houses at the same time for much cheaper than it should be

Developer

Yes, we agree.

Submitted

Cute game, nice choice of assets !
Dezooming or being able to move the camera would have been a plus, i wasn't able to see who was getting killed or from where at some time

Developer(+1)

Yes, we planned to add it, but didn’t have time

Submitted

Cool little game, fun seeing the little people run around

Submitted

Really impressive to make this in a jam. It was pretty funny after several waves I tried to let the goblins win to see a game over, but there were so many that they kept pushing each other out of the way and couldn't hurt the main building.

Developer(+1)

They broke it. They just didn’t have time to add a loss window, hahaha

Submitted

Ahh that makes sense.

Submitted(+1)

The game iis cool, making an RTS game in 96 must have been super challening, i'm huge fan of those type of game but i've never seen any goblins ahah i played in peacefull mode somehow

Developer(+1)

Perhaps the goblins did not have time to run into the camera area, hahaha

Submitted

It's a fun prototype, once all the trees are chopped down then there's not much to do that I can see but that's fine. good game

Developer(+1)

Yes, we didn’t have time to add the endgame

Submitted

very understandable, 4 days really isn't a long time

Submitted(+1)

Well put together game here! Would probably like a little bit more feedback on what the buttons at the bottom do and when they should be clicked, it took me a few minutes until I figured it out.

Looks very stylish, good work :)

Submitted

Good art and sound. DF and Rimworld vibes. Nicely done!

Submitted(+1)

Feels like Majesty, plays smooth. Flawless job, well done!

Submitted

This is nice- I like the music and art, especially the warriors. After a few rounds, I ran into some issues of everything happening off-screen, as goblins would chase loggers and warriors chase the goblins. I'd love if we could zoom out as time passes to continue growing the village.

Developer

Thanks for your feedback. Glad you liked it Yes, there are problems, a lot of things haven’t been completed yet. We'll try to improve it

Viewing comments 20 to 1 of 29 · Previous page · First page