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FIREWALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #803 | 3.980 | 3.980 |
Overall | #804 | 3.733 | 3.733 |
Creativity | #1100 | 3.740 | 3.740 |
Enjoyment | #1153 | 3.480 | 3.480 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Building against enemies that scale in number
Development Time
96 hours
(Optional) Please credit all assets you've used
See description for full credits!
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Comments
Nice game, I like the art! It's hard and I feel like my mouse is dying, but fun! Some balancing would be useful, but it's understandable for a jam game. Good work finishing!
thank you for playing!! the mouse thing and enemy waves are definitely things i'll change in another update, i appreciate the comment!!
Super cool idea, gets pretty stressful pretty quickly, but it's a pretty fun fusion of PvZ style tower defense with tetris, and that's kinda awesome. Would like if clicking on enemies didn't take as long as it gets pretty tiresome to do and kinda hurts my hand a bit, but otherwise, still really great and definitely something I'd like to see explored further.
thanks for playing!! holding down to click was something i wasn't able to implement but i'm definitely keeping it in mind. i appreciate the review!
Really polished! like a finished product out of an arcade cabinet! Probably the only clicker game I can imagen playing. Only thing for me is the mass clicking does get tiring to keep up, but great game!
thanks for playing! the clicking is def an issue that i'll resolve in a later version of this game!
I love the idea of combining Tetris-esque puzzling with tower defense! I'm left kind of wishing that you actually drop the blocks in real time, like in Tetris, rather than clicking on them in the queue--managing both blocks (good) and enemies (bad) falling at you at the same time could be really fun! I also liked the you could place turrets. I think the turrets should have been cheaper, and I also think the game is a bit too hard in general (which is a common problem for game jams, of course). Overall, great work!
thanks for playing!! wasn't able to properly balance the game since it was already right before the deadline ;; i'll take your comments into consideration when i work on the game more!!
The game is fun but difficulty scales quite quickly.
thanks for playing!! the difficulty is def a weak point and something i'll fix after the jam!
Very good style and idea!
The game is quite harsh - I could hardly achieve that I had 3 turrets at the base at the same time
I basically couldn't buy the most expensive turret) so it's a luxury item
I like that the turrets need to be covered with blocks - that way they last longer
Clicking enemies, especially for a long time and a lot - is not very fun, your hand gets tired quickly
As soon as I managed to more or less survive and place 3-4 turrets, I didn't have time to enjoy the power, because THEY came... BOMBS - they appeared 2-3 in a row, shattering my dreams
I felt like I was in the movie Matrix 3... and my Zion fell
thanks for playing!! i wasn't able to fix the later waves so it's ridiculously unbalanced, but i'm glad the idea came across!! and i'm also glad i got the feeling across when i implemented the bombs hehe
Nice turret game.
It's quite difficult at the beginning, but once you get the hang of it it's easy to continue.
Well done!
In PvZ you just do the right thing to plant the sunflower, making it less fun.
But in this game we are facing creatures much faster than the zombies. Though not well designed like PvZ, this really has a good potential with strategy and agility! I like how you turn the theme into built to scale to overpass the enemys' waves. Great job!
thanks for playing!! i was def thinking of PvZ when making this haha, i really appreciate the comparison!!
a fun idea, but it quickly turns into a clicker, just since the turrets are quite weak, ends up meaning that after killing 10 guys, you get one turret that cant actually handle even 1 guy themselves, and i never got a chance to get the strongest one but the piercing one felt like they didn't actually do anything. and eventually placing blocks was pointless cause you placing it meant you weren't killing the shooting enemies who enemas quickly obliterated it.
to be frank its so hard it overshadows the game mechanics.
still fun before it reaches that point
thanks for playing!! i wasn't able to properly edit and balance the turrets and enemies before the deadline, so they're just a mess ;; when i revisit this i'll make sure the player also gets to build more (which is pretty much the focal point of the game). i really appreciate the review!!
np, honestly my teams game became a little tough, since we had to salvage what we had to get it in for the deadline. Game devs a mess
I like the idea, the difficulty scales quite quickly for my weak ass. The whole idea is pretty fun and innovative and to be honest more enemies is probably what a lot of people did for the theme, us including I guess.
thanks for playing! difficulty's def the weakest point of the game rn, hopefully i get a better chance at fixing it when i remake this,,
Cool idea, though the speed that the enemies arrive at and the number of clicks they require overshadows the building aspect because you don't have the time to build.
thanks for playing! wasn't able to tweak the enemy spawning before the deadline so it just got left like that ;; appreciate the comment!
Neat little game! I enjoyed it, thanks for rating my game.