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TradeTrails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #872 | 3.935 | 3.935 |
Overall | #1060 | 3.645 | 3.645 |
Enjoyment | #1089 | 3.500 | 3.500 |
Creativity | #1748 | 3.500 | 3.500 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Scale up your trading empire by building new trade routes, buying ships and purchasing upgrades
Development Time
96 hours
(Optional) Please credit all assets you've used
https://danqzq.itch.io/leaderboard-creator
Material UI Icons
Sonniss.com - GDC Audio Bundles
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Comments
Interesting gameplay! took me some time to figure out what's going on but I like the idea!
I thinks its an original idea, it has many things that require your attention like if the planets are compatible, the hazards of asteroids for the routs, yourfuel, quantity ships etc, so that's cool! I agree with anotherr comments that say that the progress it's too slow, but overall, good game!
I like the overall concept, but I had a few issues with some things. I think the rate of progression is too slow, there could've been better tutorialization, and I'm not sure why some routes say "No available trades" on them. I really liked spready my little empire, and how there were different zones I had to avoid and strategize around.
Nice style and great concept. A tutorial would've helped a lot though. Also it's probably only my computer but it was quite laggy, making it hard to interact with
yea player onboarding is a thing that I need to work on, the performance surprises me as its nothing crazy that's is going on!
Thanks for playing ❤️
Ok, so I believe this is a great start I think it needs two really drive it home. One I think you should add a distance line and how far a route should go. Giving the player the ability to know how far the planets are from the station and the maximum length mix this with a telling the player what resources are going in and out and these can a great QOL tool. And two is to add events for example your "space station had a vacuum leak and lost some personnel the workers have gone on strike removing some available ships." This was an example but you should make some good and bad events it would be even better if you let the player choose which events to participate in giving the player freedom of choice. Overall a very relaxed experience and I hope to see a continuation of this game in the future. Happy Programming!
Thanks for the feedback - events were left on the cutting room floor - and the QoL is a great point as its hard to know those things - thanks for the feedback I appreciate it
Really loved the concept and the presentation
The style of this game is brilliant! As others said, maybe a little more handholding would help ease people in - such as green/red text on supply/demand items if the planet you are dragging from has those supplies it is looking for. I say this because I have the short-term memory of a plant and had to keep double-checking myself.
Yes agree 100%
Wow, almost 4x game in just 4 days! super fun with many upgrades and. would maybe play around with the sounds a bit, and maybe add colors to the icons so it is easier to differentiate the and maybe ease out the learning curve. But a really great, fun and creative game! GJ! :)
Yea the sound design was very last minute - colors for the icons is a great idea.
As said to other the onboarding is a weakness.
Thanks so much for playing!
I'm glad I stuck with this. I really enjoyed expanding all the ships and routes. Fun game! I'll definitely play this again.
Did I get the high score?
The lower the score the better as its about making the 2.5M the fastest - Thanks for playing
took me a minute to figure it out, but after that it was fun and engaging for a while! beautiful art and post-processing and great ambience.
Yea onboarding is a poor area of mine... Thanks for playing
It was hard to see where to start but that would easily be fixed with a lil handholding tutorial at the start. I love that you went for that 2D claymation/toy look for the art. The game fits the theme well and the concept is great:) Would love to see a full game of this.
Creative. Great potential.
This game reminds me a lot of "Slipways", which is great because I love that game and I think this one works for the same reasons that Slipway does: Simplicity in its design and depth in managing your networks! Great game!
Excellent game, the most fun one I have played in the jam so far. Really think you should expand on it and try release a more polished version, its real fun mix between an idle game and a Mini Metro. Well done!
Yeah, it is sooo slow at first:)))) but I like the visuals, and later on you understand that it is worth playing though first part of gameplay:)
Yea, there is alot of scrap you can get in the beginning but the pacing was a challenge!
It's great! A bit slow and confusing at start, but very addictive :)
Yea on boarding could have been loads better - even though it was one of my goals..... next time...... :) thanks for playing!
Addictive gameplay with amazing models to go with it!
Really cool game with great visuals. I wish the tooltips were a bit quicker and easier to read as I had to constantly check the supplies/demands. I think the game has great potential. Great job!
Very good game with good mechanic, I have nothing to say except that it's insane.