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Dungeons & Fragons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1789 | 3.238 | 3.238 |
Overall | #2067 | 3.021 | 3.021 |
Enjoyment | #2179 | 2.792 | 2.792 |
Creativity | #2327 | 3.031 | 3.031 |
Ranked from 130 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An endless Twin-stick shooter where you roll dice to ruin your DM's DnD session.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very nice art style and music! I find the game very creative and the concept is intresting. A thing that I think could improve the game is speed up evrything just a bit: faster enemy spawn rate, faster dice animation, faster enemy walking speed and a little faster fire rate. That would make evryting more adrenalinic imo. Overall is a nice game!
This game was really fun! I really enjoyed the audio and the art was amazing! especially for doing 3D in a 48 hour jam! great job! the AI was also rather good! but I felt like making a few more enemy's into the game or adding a little more substance to it would've been nice such as powerups! but overall it was very technically impressive! great job!
great concept and fun gameplay! loved the toy soldier model. try adding some more stuff to shake the gameplay up
I think the pacing is a tad slow, but overall it feels pretty nice. I played for about 10 minutes and then got bored. I think with a little more added it would be fun to just play around and shoot goblins.
The games pretty good! Really nice touch that you got a leaderboard in and the aesthetics are nice.
Some suggestions + bugs
- When you're in the lower sand areas sometimes the enemies can glitch onto the stone when spawning and you can get some free rounds.
- Enemies will knock you up onto them when attacking making you invulnerable and you can just airstrike d20s forever
- The player health is way too high. It was at the point where I couldn't even die when I want to to see the leaderboard
Fun little game for a few minutes, and I like the online leaderboard. Unfortunately there are a couple of issues (I was able to somehow crowdsurf on a swarm of goblins. hmm) and the game is pretty easy. I enjoyed it otherwise. I like the idea of spawning enemies with dice rolls.
Very technically impressive for a jam game, and I think the music is some of the best original music I've heard this Jam. (Besides mine. COMPOSER FIGHT!!! hahahahaha!!!....ahem..) I like the idea a lot. The controls seemed a little unresponsive at times, particularly dropping the D20 I couldn't tell where it was gonna go or why it didn't go sometimes. Love the miniatures look and the tabletop environment, and was really impressed the enemy pathfinding worked as well as it did. Not easy! well done!
Very technically impressive for a jam game, and I think the music is some of the best original music I've heard this Jam. (Besides mine. COMPOSER FIGHT!!! hahahahaha!!!....ahem..) I like the idea a lot. The controls seemed a little unresponsive at times, particularly dropping the D20 I couldn't tell where it was gonna go or why it didn't go sometimes. Love the miniatures look and the tabletop environment, and was really impressed the enemy pathfinding worked as well as it did. Not easy! well done!
I really like the creative approach and the presentation! good job for the team~!
I like the concept and the game is pretty fun to play! It also felt very polished. My only issue with it was that it was very easy. I could easily have kept going forever; I only got hit once at the start when I wasn't used to the controls. I quit after 5000 so I'm not sure what the high scores are. I think some enemies that shot projectiles back at you might have been fun.
Overall, though, great work! :)
I definitely am a fan of this genre, and enjoyed playing the game. I like the idea of dice generating enemies and the d20 die was fun to use as well. I would say there were gameplay and game design aspects that I did not like, such as the slothy controls and camera movement. For a shooter, I would expect almost everything to be snappy and pop visually, but I wasn't seeing that here. Overall, decent effort, good luck!
Interesting game. However there is no real reason or goal for the player, we are just shooting goblins for the purpose of it. That makes the game boring really quickly. Also I didn't like the way the camera was following the player. It has way too much inertia.
What a fun concept, makes me think of playing zombies. Pretty good stress reliever too mowing down all them goblins.
For some reason, the game was very blurry but the UI was clear. I'm not sure why. However, the setting and theme was fun, and the music was really good. Nice job!
Ah, the blurriness was because of some post processing that was added in at the very end. Sorry about that. I don't think that was supposed to be there.
The visuals were awesome, and it had a good theme overall. Good job!
The visuals were great, but gameplay felt a little lacking, i was only running back while shooting and droping bombs. But with some more polish could become really nice
Crazy fun concept, need more poilishing and FX. On the other hand, the realisation is not at the level of a team of this size
Surprisingly bad for a team of 11 people. Visually great and the music is fine but it's not loopable and it only plays like half of the time, but the gameplay is boring, the health bar can be slid with the mouse, the 20D grenade works horrible, and when a couple of enemies corner you they make you climb on top of them and they can't hit you... Except for the 3D team, in general it seems to me very poor for 11 people.
For windows build, goblin attacks did not function correctly just fyi. Music goes hard.
This game is really cool!! I'm a big TTRPG fan so I loved the theming and aesthetic, and it was really cool that I could go around the whole table, on and off the battlemap. I wish it was a little more challenging, maybe with a faster/projectile enemy or something. Overall though, very fun and cute and I enjoyed disrupting this little DND session!!