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Causality's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #216 | 4.022 | 4.022 |
Overall | #262 | 3.896 | 3.896 |
Enjoyment | #317 | 3.733 | 3.733 |
Presentation | #574 | 3.933 | 3.933 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The fate of the hero is governed by the Roll of the Dice. But everything has been already decided...
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Solid. Rock solid. I'll need to come back and play more. This ticks so many boxes for me (RPG, rogue like elements, card battle)!
Thanks for hanging out on stream and sharing this awesome game!
I can definitely see this as a fun roguelike. You get to make interesting choices and plan ahead, considering you have to factor in that enemies use the same dice. I found it a bit unbalanced, but the concept is great!
Really dig the vibe and the gameplay was fun to think about. There's a large gap in difficulty between one enemy and two (because getting two lows in a row is much less likely). But I still really loved the core mechanic, and the aesthetic was very nice in a campy horror way. Rad game!
The concept of you sharing the dice with the enemies is very clever. Was fun to "plan" a turn to have them use low numbers, and the presentation as a whole was also quite nice. Great game!
really clean
This is a really cool idea for a core mechanic - feels similar in a lot of ways to Monster Train and the like, where all the information is known to you at the beginning of the turn and it's up to you to engineer the 'best' turn you can with that information.
The game's really fun and it's a nice spin on the "Slay the spire"-likes. Was really interesting even tough the absolute information makes the fights a little trivial since you can always calculate the perfect turn with your options. Also the bomb is absolutely unbalanced, I can just spam that until every enemy dies. Maybe add a once per turn limit to it or an energy cost.
Thanks! Yeah, the bomb's busted, forgot to add a limit. I played a little bit with withholding information in the boss fight, but I agree that it would be cool to limit it in the general gameplay. Then maybe add ways to see further into the future with cards, upgrades etc.
Really like the way of manipulating the dice roll mechanic , but I felt the difficulty curve to be a wonky.
And the art is also great
Overall good game with a good amount of difficulty and polish, I do wish there were sound effects but for 48 you did a pretty good job
Top marks from me! I think you did an amazing job creating atmosphere and the mechanic works very well. We had the same idea (RPG where you manipulate the dice) but you definitely took a very clever route. The difficulty probably is tuned a little high, but I managed to get past the Mooseman before getting mobbed by some ghosts.
Thanks a lot! Yeah, I felt that the game was a little easy, so I tuned the difficulty up. But I haven't had time to really test it.
I really like the concept. It's great that you turned it into a strategy game where you manage the RNG vs the RNG just destroying you. Good job.
The ability to constantly wait until you get a roll you want kind of kills any form of challenge, really cool concept though.
Really like the atmosphere! It feels really good to play. I was a little confused at the beginning since there wasn't a tutorial though.
I'm not really into turn-based games, but this is really fun to play! Great game
I liked the transitions between screens!
Fun game! I like the dice applied to cards + wait option, it's a great set of mechanics that allows just enough strategic choice for interesting gameplay that's not totally random :)
I really enjoyed this! Clever concept, good execution, requiring a lot of strategy. My only qualm is that there was no tutorial or explanation of the game mechanics, so I had to learn by playing and seeing what happened.
This game is amazing, I had so much fun playing it. I think the difficulty is a little high though, I never got to try any of the upgrades because I just had to choose to heal every time.
really fun game