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A jam submission

RollAbilityView game page

Use dice points to gain different abilities you can use to reach your lost slime friend!
Submitted by Wassomi — 4 hours, 37 minutes before the deadline
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RollAbility's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17313.2693.269
Overall#24072.8972.897
Creativity#26852.8852.885
Enjoyment#28432.5382.538

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Roll of the Dice

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted(+1)

This would be a good rage game. The art looks good!

Submitted(+1)

Pretty tough and unforgiving (even the first double jump feels a bit finicky). It's a precision platformer with controls that lack this precision I believe. However I still enjoyed playing it and it's a blessing that restarting on fail takes almost no-time, that makes failing and trying again so much better!

Submitted(+1)

The sling mechanic is very hard to use (and basically impossible to use in some areas), and I think that the air movement is way too hard to control with the other abilities. The concept's neat and makes every playthrough different, but it's really hard to complete one when the game's so hard to control.

Submitted(+1)

Very hard but fun ! well played !

Submitted(+1)

Nice game! Sling mechanic needs some work I think becouse its hard to use

Submitted(+1)

Lovely concept and very challenging! I like seeing how different mechanics can be used to cross the level. As a feedback, maybe the level could a little wider, as the challenge is VERY high right now!

Submitted(+1)

Interesting Concept. I like the idea of having to adapt to the type of movement given by the dice. 

Submitted(+1)

Cool sunglasses B-)

Submitted(+1)

great game really enjoyed it, tip for next time add a physcis 2d material to player rigidbody and box collider then lower friction, this will help the player feel less sluggish, cool game though!

Submitted(+1)

i really like this concept and the visuals! the player did feel a bit sluggish tho which made the platforming a little difficult, but very cool nonetheless

Submitted(+1)

This game looked very nice! The mechanics were pretty cool, though I felt like it was quite difficult. It would be cool to see a version in the future that shows a trajectory of the sling effect so the player can see where they would land

Submitted(+1)

visually, it's awesome! the mechanics are pretty fun too.

Submitted(+1)

The artwork for the tiles look very nice! I did find a couple of the sections to be a bit hard to get through, it took me longer to finish the game than I think was intended.

Submitted(+1)

I like how you made the game, but the sling ability did not really work for me. The other abilities worked well.

(+1)

I like the aesthetics of the game and can see potential in the mobile market especially the sling shot mechanic of the game. I would like for their to be more keyboard controls for people playing the game on a pc. 

Submitted(+1)

Interesting idea to mash different traversal skills together and change them randomly. It has potential. The slingshot randomness range can use some work though. I had to drag across the whole screen for some parts.

(+1)

Amazing. love the game. Especially the art. the concept is unique and would love to see future developments, perhaps new levels and animation

Submitted(+1)

really cool concept, slingshot mode didn't work very well though...

(+2)

I loved the art, gameplay was alright minus the slingshot as others have already said. 10/10 game

Submitted(+1)

the game wasn't bad but the slingshot ability is way to hard and I couldn't pass some sections with it 

Developer

Thanks for the feedback! I discovered that the sling  didn't work on the mud too late so I didn't have a chance to fix it. I may release a version with more refined mechanics and levels in the future.

Viewing comments 20 to 1 of 33 · Previous page · First page