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Dicey Towers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #462 | 3.800 | 3.800 |
Enjoyment | #728 | 3.436 | 3.436 |
Overall | #828 | 3.521 | 3.521 |
Presentation | #1614 | 3.327 | 3.327 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll dice towards enemies to attack them. You can also spend dice to purchase upgrades if you roll the right number.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Holy crap! This is amazing! I just was stuck in this game for 2 hours! I really like it! It's simple, but very funny, IDK why xD Great job, dude! :D
Thank you so much!!! <3 Glad you enjoyed it :D I think I may continue development on this game. I think there's a lot of potential here and I have many more ideas I'd like to try.
The idea and the gameplay is really cool.
Fun game! Love the concept and rolling lots of dice at once was super satisfying. One thing that wasn't clear to me though was I was trying to roll my die into the tower instead of right clicking them in.
Also the walls weren't colliding for me, I'm not sure if that was intended?
Glad you had fun! :) Yeah that was kinda intentional. I did want the dice to bounce off the walls at first, but it just wasn't fun. Felt a lot more constricting unless I designed a much more open level with wider corridors. I just think of the level as being like a flat board from a board game that you're rolling the dice on.
A nice little game and concept! Cool to see a TD submission for a jam :)
Very cool idea !
Love the concept of throwing dices a ennemies to stop them.
The controls are a bit hard to handle at first but the space to select all dices definetly help a lot.
I found it was a bit hard to use the towers in the middle of a wave so I didn't get to use the piercing dices a lot & I tottaly skiped on the slowing down. I also rushed the dice multiplication at the start of first round to get 4 dices & never used it again.
All in all it's a really really good entry. Had a lot of fun playing it :)
Thanks for the feedback! :)
Getting dice bounce off multiple enemies is so satisfying!
Very fun concept! More variety in power ups might be interesting to see in the future but overall a great game!
Cool concept with nice presentation and implementation.
Maybe I was a bit heavy handed - but my dice kept going everywhere; made it pretty hard to manage!
Honestly super fun! My biggest complaint would be that kickback on each die was kind of frustrating. Other than that, there's a lot to build on here, and it's very nice and crunchy.
Thanks! Glad you had fun playing! :) Yeah, I would've liked to further refine the physics and knockback as I agree they're a bit janky and unwieldy, but I had to settle for "good enough" with the limited timeframe of the jam lol
Tower defense dice ! That's smart ! :0
i love the game idea and how smooth the mechanic is !
also love the music and sound effects, fit very well <3
Perfectly made !
Thank you so much for all the kind words! <3 I enjoyed your game too!
Super cool concept, the controls felt pretty intuitive and easy to pick up, so I underestimated how easy it would to fall into a panic once the enemies started building up XD
Managing all those dice is a fun challenge!
Thanks! Happy to hear you had fun! : ) Sounds like you might have passed up on the slow-down tower. That powerup makes the last few waves MUCH more manageable if you stop and take the time to fish for three 6's every once in a while.
Oh dang you're right, I totally missed that powerup. It does sound like it would be a huge help!
For not getting to spend as much time as you would have liked, I think this is a great entry! Well done.
I think the biggest drawback here is just the RTS style controls required to execute this. It was weird and fumbling trying to reposition dice to enemies, especially when you got really big knockbacks. It would have been nice to see this on a single screen, but it might have been a little too small or cramped.
With that out of the way - I loved my time with this game. Your pixel art style is still charming (Bungee Buds was a fav for me last year) and the core design here is solid. It's especially satisfying to get a good pierce die through a big wave. This game also avoids a lot of the "dice are random so here's something random" problems this jam in that it gives you options to respond to the randomness. Do you want to keep dpsing this wave or save that 1 for more dice down the road? Satisfying choices..
Congrats on finishing your game! Keep making cool stuff!
Thank you so much for playing and for the wonderful feedback! Glad you had fun! :) Yeah I agree the controls are a bit awkward and constricting at first. Just out of curiosity...Did you use the dice bank at the bottom of the screen to hold dice? Or the reroll/pickup buttons on the HUD? Did you use Space/Middle-Mouse to select all dice to attack? All those mechanics combined should make the dice management feel much better if you weren't using them before. I wish I had put more effort into the tutorial because there is quite a learning curve to mastering all the controls. Thanks again! I loved playing your game as well! The best dice/RNG games in this jam are definitely the ones that allow the player to respond to the RNG as you said.
I used click & drag to make multiple dice attack at once, but getting a good attack trajectory was difficult, especially because the drag distance and direction affected power, so it felt awkward to attack with multiple dice sometimes.
I tried incorporating the bank into moving multiple dice, but it didn't quite click for my brain. Might have needed more time or practice, but it felt like just one too many things to handle (for me, personally). I ended up using the bank to hold 1s I wanted to keep until I either needed the extra firepower or rolled enough 1s to trade in.
Gotcha. Thanks for all your feedback! :)
Very good game. So far, this is the game I have enjoyed the most in the Jam. Very creative concept to combine Tower defense genre with the dice theme. I like the enemy sprites and the rolling animation for the dice (Which I know from experience is very hard to do in pixel art). My only criticism is that controlling the camera took me some time to get used to. I would try and fit the whole level in the screen size in order to increase the fluidity of the game. Keep up the good work
Thanks for the feedback! Glad you enjoyed the game :)
Fun, fits the theme and good presentation (I like the arts and music), a bit confusing for me first
Well done :)
What a fun game! The option to select all dice made the game smoother. I also love the upgrade mechanics. I want to have a dice army to fill the board.
Thanks for playing! Glad you enjoyed it! :) There were other upgrades I wanted to include: bomb which does AOE damage where the radius size is determined by the die number, scatter which shoots out a number of projectiles determined by die number after hitting the first enemy, and a tower that you can drop a full 1-6 straight into to fully heal the crystal. Just didn't have the time to implement them.
Unique concept and awesome art!
Really cool take on the tower defense genre, the art is fun and the controls feel easy to use. Good job!
This is such a fun and creative way of doing tower defense! the low-res kinda vibe of the art is also pretty cool!
I love the graphics and the music! What a juicy game. A joy to play!
Honestly didn't spend as much time participating this year as I would've liked. Still happy with how this came out though. Wanted to include other powerups like bomb, scatter and the ability to heal the crystal but just didn't have the time to dedicate to this. Hope you all enjoy it for what it is! Thanks for taking a look at my submission. Leave a comment and I'll check out your submission :)