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Super Rat-Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1219 | 3.528 | 3.528 |
Overall | #1482 | 3.245 | 3.245 |
Creativity | #1644 | 3.264 | 3.264 |
Enjoyment | #1800 | 2.943 | 2.943 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I use dice as the "currency" so to speak, and along with dice, I have more "rng" elements like cards and deckbuilding. The game embraces randomness!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Game good. Love the art! Gameplay is pretty simple but enjoyable. Nice job.
Nice job on finishing your submission in time. The gameplay, although a bit basic at times, is still fun and the art is great. I like any roguelikes I play and this one takes a lot of classic elements while still building on them in your own unique way. Fun game!
This is super fleshed out for 48 hours (less, even: you were done early iirc), that aspect is honestly astounding! My main gripe with this however is that gameplay can be a bit dry at times (might have benefitted from some animations). All in all, though, well done!
I literally ran out of time to make animations
Hi PokeNinjaGuy, congrats on your submission. I found your game very charming. It's atmospheric and inmersive, truly brings a vibe and a mood (the dark style of the pixel art, the simple synthesizer music and concise battle system) with a very clear application of the year theme.
Very kind words, thank you :)
Art and music is super cute, didn't understand if the dice were to be rolled at first, and the previous and next enemy thing on the right didn't make sense to me. Obviously there couldn't be detailed explanations due to the time constraint but I still like the idea!
i love the rat, would do anything for them <3
Could be me but I didnt understand the combat. I was just spamming stuff and won battles. Then i've got multipliers which were great and a suprise about how much you added to the game. Great work tho! Nice entry
I don't really understand the combat that well (i kinda just click on stuff and score around 930) but this is a lot of content for 48 hours. great job
The game is incredibly cute, but theres not much strategy in the battles. Picking options feels good though. The presentation was truly amazing though
I love the sound here. This is so relaxing to play. The polish is just about right for the time it took to make this.
Even if I was a little lost at first I got into the grove eventually. Awesome game.
Nice work! I found it a bit hard to understand how to play as I am unfamiliar with this genre, but I like the incorporation of the theme and the polish on the user interface was stellar!
Cool game. I like how many "cards" there is to choose from. At the start of the game I felt like I didnt have much of a choice on what to play, but the later gameplay was really good. Good job!
Very nice artstyle! But the gameplay is somewhat confusing imho :)
Cool idea and great art! (my favorite enemy artwork is definitely the snake :D)
nice turned based combat thing
nice turned based combat thing
the art is very well done, and the use of the dice is neat :D
This is so sick! I can't believe it was only made in 48 hours thats insane
I like the enemy art a lot!