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A jam submission

Treasure RollView game page

TRY AND COLLECT AS MANY COINS AS U CAN BEFORE THE TIME RUNS OUT
Submitted by Play Free Online — 7 hours, 1 minute before the deadline
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Treasure Roll's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#21233.1113.111
Enjoyment#24452.6852.685
Overall#26682.8022.802
Creativity#34162.6112.611

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
since the number on the dice = ur time thats how its related

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted

Fun idea with cool music! What I wished to have during gameplay was to be able to do something with the crosshair. Collect coins with it or something. Still very fun tho.

Developer

Thanks :D

Submitted

An interesting little, I assumed high score game.  But I guess just survival game where the goal is to get out with the coins you need to pay the portal.  I was more expecting it into be a matter of aiming to get the most coins within the time limit and escape through the portal.  That way it's a risk vs reward setup where you want to get as MANY coins as possible, without losing every single to the time limit.

Onbe other thing I would say is that the chests being randomized in their loot, is a little weird.  It feels like a little bit too much randomization combining with the spawning of the coins and such, as well as the time limit on top of the cost to leave.  I feel like it would be a little nicer if it was more just "find the loot, it gives _" so that it's more consistent in what you're dealing with.  

Cause at the moment it's possible to have to pay 15 to escape and then get multiple chests of 2-3 for example.  Or whatever the minimum number actually is.  Which means there's the possibility of a situation that definitely feels like there should be enough not having enough.  Which is never quite fun as a player.

Otherwise though I would say a bit of map polish would be interesting, maybe more to interact with environment wise, some trees etc.  Though obviously this is a jam, it's got a time limit so this is more stretch stuff that would've been interesting and added a bit more variety.

Overall though a pretty good jam all things considered and I'd be interested to see what else is managed.

Admin

Please do not spam comments on people’s pages or you will be blocked from posting.

Developer

K I am sorry

Submitted

I like the concept and found it quite fun to play.  I would suggest maybe having some sort of active threat/obstacles that would drain your coins/time and would be  a risk vs reward to get a larger amount of coins.

Deleted 2 years ago
Submitted

I liked the art and concept of this game! I really enjoyed the movement animations! 

Submitted

i like the concept!. It is very difficult to find the portal, a map would help me. Saludos!

Submitted

The music gave me a good vibe of adventure. good job there for some reason it stoppped for a bug or smth

Good concept, maybe some enemys, less time to make it challenging would help, but hey a peacful game is a good game for some too.

Good job guys, Keep it up! 

Deleted 2 years ago
Submitted

That was close, I almost didn't make it to the portal after collecting the coins. Nice little game! I think my sound broke though as it just suddenly stopped working.

One potential issue I can see is getting a really low number on the dice roll and it becomes impossible to complete a run. That wouldn't really be fair to the player.

I think some sort of upgrade system and progression system after entering the portal instead of just "you won" could add a lot of extra replay value to the game if you want to make updates to it :) 

Developer

Thanks :D I will take that into considerations

Submitted (1 edit)

Nice game. Was fun for a while, but you can only do so much in 48 hours. Would like to see a more finished product with elements that makes every run unique!

Submitted

Fun little game, maybe the finish could work on entry not on button :)

Submitted

Cool concept, but execution could have been done a little bit better. When I was playing, it was pretty fun, deciding if I should risk collecting the coin or not. I also found the simple pixel art style quite charming and cute. This game was enjoyable to look at. My main critique would have to be replay value of the game. I wish after you enter the portal, you would roll again, but with the coins you already collected. That would've added a bit more replay value. Other than that, good game!

Submitted

Nice game. The character is very cute

Developer

Thanks :D

Deleted 2 years ago
Submitted

Maybe a dash or roll would be more fun... !

Deleted 2 years ago
Submitted

I loved the pixel art and the scaling of the difficulty based on the number rolled always made it with like 2 seconds to spare (: music is very bop so was a little sad it was only in the menu. Simple to understand, great game!

Submitted

"slay" - Twitch Chat

I really like how you took the game concept and ran with it, I also enjoy the aesthetic and the clean UI. I appreciate that you took the time to balance the level procedurally based on the rolls so it is always possible to win.

Developer

Thanks :D

Submitted

It looks pretty good but the die roll doesn’t seem to affect the gameplay much.

Submitted

Very simple and short gameplay. Good looking art. I missed description so when i start plaing didnt know what to do. 

Submitted

Like the art, having more or less time doesn't seem to change anything gameplay wise though so the dice feels unfit 

Submitted

Nice little game! I would have been nice if the die roll affected something other than just the time as well.

Nice game

Viewing comments 20 to 1 of 33 · Previous page · First page