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A jam submission

High Roller (GMTK 2022)View game page

Roll your way to victory!
Submitted by Blur — 16 hours, 42 minutes before the deadline
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High Roller (GMTK 2022)'s itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#4674.0084.008
Overall#11583.3713.371
Enjoyment#17542.9642.964
Creativity#20003.1413.141

Ranked from 389 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Play as a dice and get chances of an upgrade or downgrade based on the side facing up!

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 139 to 120 of 139 · Next page · Last page
Submitted

Nice job, but i feel like you could improve the movement a bit more, i like the idea of having diffrent upgrades and downgrades on on diffrent number, makes it pretty interesting

Does not run in browser :(

Submitted

Really nice art style!

Submitted

I like the aesthetic choice, it's really effective!  Struggled with the platforming controls though.

(also had a bit of a laugh then I was caught)

Submitted

Nice visual design but the controls where a bit clunky.

Submitted

I like the style :)

Submitted

Love the style, I'm a sucker for the retro aesthetic if my game did already give that away. Simple but fun core loop with a dash of randomness and strategy. Overall a fun time

Submitted

The graphics are unique, and the gameplay was fun. If the movement was a bit more polished, it would be amazing, but considering this is a 48-hour jam, I understand that would be difficult to do. 

Submitted

Cool Gameboy-style graphics. The Movement feels kinda janky and I keep sticking to the walls though. Other than that good game. I especially liked the ending with the ship. It gave the dice some personality.

Submitted

I really miss these infinite runner type of games (although not really infinite). How do you make these 3D pixelated style with unity? It's very trippy and cool.

Submitted

Love the aesthetic

Submitted

I'm glad they let me spin this dice! The style of the game is really cool!
P.S.: It would be very cool if everyone who sees this message would go and honestly evaluate our game. Because we have already rated over 150+ and continue to do so, and our game has only 44 ratings...
Submitted

Beautifully presented, with a great art style/color palette.
My only gripe with this game is that if you fall once, you're done. Maybe a checkpoint feature would be best for the future? That way, you're still running from the ever-increasing void, but one hiccup won't stop you from progressing entirely.

All in all, really well crafted.

Submitted

I love the visual style! The limited palette, low resolution, and simple (but catchy) music are all fantastic. The skeleton is spooky, too.

Submitted

Loved it very much! At some point I jumped so high that when I fell I think I went though a platform hahah so I was just falling forever. Great game and music overall. P.S. Think I can get a link to that jammy jam?

Submitted

Great concept and super striking visuals! A bit more polish on the movement and effects and it would be a pretty nice game.

Submitted

It's hard to manipulate which face is up, so it's a bit frustrating to get almost no upgrades because of that.

But the concept is great, and the visuals are just incredible!

Submitted

Phenomenal concept for a game, simple and sweet. Also really like the visuals, which gives a unique impression

Submitted

The visuals are very striking, but I didn't feel like I had that much control over how the die spun other than just rolling forward or backward, so getting to the other 2 sides of the die to see what the upgrades/downgrades on that side were was a bit frustrating. I really enjoyed my second run once I got a few jump upgrades and was able to fly all over the place.

Submitted

A fun platformer game. It was interesting in the beginning, sometimes I would stop when on a good number, risking the void getting closer in order to avoid a downgrade. Once you have a reasonable jump height and speed it's just a straight shot to the end.

Viewing comments 139 to 120 of 139 · Next page · Last page