A fun simple bullet hell experience, I particularly liked the squash and stretch of the main character in direction of movement, gives a nice extra layer of strategy when dodging the attacks. Felt like hitting the dice was a little bit lacking, a bit more ooomph there would go a long way I think, but, the safe zone and movement speed buff of the red zones is a great touch, a nice reward for dodging and getting right up next to danger. All in all nice work!
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a diecey situation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #283 | 3.782 | 3.782 |
Overall | #584 | 3.648 | 3.648 |
Presentation | #659 | 3.873 | 3.873 |
Creativity | #1584 | 3.291 | 3.291 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You fight a dice with different attacks depending on the side of the dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Try as I might I could not get past 350 for score. Really fun simple bullet hell style. Love the slight panning and the change in speed when close. Would have appreciated like a slow down or pause after killing each die but it was cool how the bullets from the previous round stayed as an obstacle in the next. Good job.
This is an excellently executed bullet-hell. High score of 450, and I am satisfied with that!
The movement compared to the world-space is perfectly balanced between frustrating and powerful (you feel like you have enough movement to survive, but it's a struggle).
I love the burst of speed and immortality caused by the red bubble at the end, very satisfying.
Very fun game, I like this take on the theme, great job!
I love me a good bullet hell, this is a gem! Artstyle is simple but goes a long way. I think the overall speed of the game could be adjusted or maybe even tied into the other mechanics. Very well done!
It's a short, simple, and extremely polished experience. Really creative take on the theme.
Really liked the aesthetic on this one. The art was super clean especially the animation on the dice. I suck at bullet hells and they aren't my typical genre but this one got me pretty engaged. Also I always love the opportunity to get to play with a gamepad on a game jam game. Hope it keeps becoming more and more common. Nice job!
Pretty fun game. I liked the squash and stretch on the player square, such a small effect but it goes a long way for game feel!
fun game, feedback is i wish you were faster and had more HP, and maybe make the squash n stretch a bit more subtle
Nice game, unique concept, cool music and beautiful art! All a game needs!
neat concept! i'm pretty bad at bullet hells, (well, i don't think i ever played one to begin with...) but i managed to get to 300. not sure if that's good, but i think that's good enough for me. the speed is a bit too slow for me (maybe a run function would be nice as mentioned by someone else), and the player going back to the center after colliding with a die did feel a bit confusing for me at first, but i think the game's still pretty cool! that, and the drum breaks were a nice touch too, very tense...
An amazing bullet hell, personaly I would've loved if the player was a bit faster and more responsive but I don't know if it was a design choice
Also how the screen shifts slightly whenever you move is a bit confusing, again I don't know if it was intentional
But a great and challenging game
Cool take on a bullet hell game! The music is nice. Some of the attack patterns are too hard to escape due to the player block speed. The restarting mechanic could be a bit faster too.
Nice and simple game, might have been better if the player is just a little bit faster than the bullets. Other than that, it was fun dodging around all of the bullet patterns.
Congrats on finishing the jam!
i love how the main menu is a tutorial!
colors & effects are beautiful.
"dying/killing" is a bit uneventful :D
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