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Roll 'n' Shoot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #411 | 3.654 | 3.654 |
Overall | #452 | 3.728 | 3.728 |
Creativity | #513 | 3.778 | 3.778 |
Presentation | #836 | 3.753 | 3.753 |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can roll dice in the first stage and assign those dice to four different stats, which will affect the second stage.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I somehow felt instinctively that the arrows would go through multiple ghosts. That didn't happen to be the case lol. In my opinion, that could make choosing the position to shoot more thoughtful. Just my opinion, of course. Great game! 5/5
Whole lot of fun! Really strong concept, presented very well. The central gameplay loop is a lot of fun, and I really enjoyed experimenting with focussing on different upgrades on different loops.
very cool interpretation and a fun playthrough! i love the art and sounds. awesome work my friend!
I love how you interpreted the theme. Fun and engaging. Great job!
Really like the idea! Feels really smooth, pleasing visuals and sounds.
I feel that more enemy types, arenas and dice possibilities should be added. The potential is very high! Would love to see more :)
Good game! I liked the concept and the gameplay was pretty fun since you have to think about which stats you should prioritize before playing. I'll just echo what the previous comments said, I wish there was more variety in the enemies. Other than that, good job! Interested in what this game would look like after the jam.
Cool use of the theme and balancing strategy with randomness!
Love the cute arts! Quite balanced but the enemies are kinda repetitive. You can certainly make this a mini-rougelite by adding new powerups and classes. Overall good work!
really great idea & execution
The only negative was the spawning system only spawned 4 at a time so ended up just going with a balanced build and essentially going infinite
that said.. it is a really great concept & an awesome entry
I loved it <3 Good idea, good execution !! SFX are on point, really, and the concept, the feels...great! The controller felt a bit wanky a ttimes but it really didn't impact my playing at all!! Well done, take my stars!
neat game. Took a couple tries to get the dice to go on the stats properly but not a biggie. Good job!
Cool game idea
Such a cool game, would be cool if the arrows could pierce enemies to add some more tactics with the amount of ammo you give yourself
Good concept ! I liked the idea! Had a bit of a hard time putting the dices on the stats though
This is a nice use of the theme! The gameplay after that is a little simplistic, but it looks really nice and works really well. Though I went over 21 by accident so many times.... at which point you might as well give up, no way you're gonna win anything anymore :(
Good game. More level variety would be nice
A really fun and unique take on the theme, incorporating dice with a black jack like rule set, all combined with stat building. I really enjoyed the strategy involved in the initial set up, i ended up thinking carefully about which stats i wanted to raise and what kind of wiggle room i had left on the remaining stat points. I think my only observation is some times putting a dice on a stat is unresponsive and takes multiple tries, but minor thing really. Overall, this was a fun concept, that felt well executed.
Cool concept! Wish the playing area could be bigger so you can kite the enemies more easily, and I thought the skulls were enemies too and wasted a bunch of ammo lol
I like the combination of dice and blackjack!
This game is so interesting! I add all my points to ammo at the first round, but it's too slow to dodge enemy, lol.
Good job!