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DicePlosion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #463 | 3.612 | 3.612 |
Creativity | #548 | 3.750 | 3.750 |
Overall | #619 | 3.629 | 3.629 |
Presentation | #1224 | 3.526 | 3.526 |
Ranked from 116 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
All characters are rolling dice.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
A very fun and polished game, loved it!
This is a nice take on the theme. Indicating enemy intentions would help with the readability of puzzle side of the game. A lot of fun though! :)
Haven't seen this mechanic used for fighting before. Also looks great.
Often it is hard to tell what enemies are going to do when they go a certain way.
I had a lot of fun with this game! Almost beat it but died on the last level with 1 enemy left and didn't have it in me to retry! Thought this was a really fun and clever take on the theme!
Great game! This concept was great because it was a dice mover with something else added to it. However it was a bit laggy for me when I moved too much and the enemy movement was a bit unpredictable, overall it was pretty fun!
Really cool idea, it was fun to figure out the strategies to beating the enemies. Great game, only problem is that it lagged a bit for me.
Nice game. Was much better than I expected.
There are dice movers - and there are EXPLODING DICE MOVERS! The attacking dice added more strategy compared to static field dice movers.
Oh, and did I mention how much I love EXPLOSIONS!
Great game, the graphics look amazing and it feels pretty well polished, I wish there was a constant indicator on the enemy dice of their next attack because there were moments when I rolled next to one and died without knowing. Good job!
I think consisted enemy indicators would overlap a lot. But developing a way to show player and one enemy would be helpful I think.
Very unique game in my opinion. Lots of potential. I also like visual effects. A good combination of strategy and action. Well done ^^
Very good job with this entry, the puzzles are engaging, fun, full of action. You even managed to make boss puzzle, how awesome.
Gameplay experience was very fun and enjoyable. I love the explosion effects and how satisfying it is to blow up those enemies. Great game, great job <3
Really fun game with some cool mechanics
Cool game mechanic. Got a bit laggy sometimes but really cool
really clever mechanic! Awesome job!
I really liked this. It was fun gameplay, and the explosions were satisfying.
I think I would have liked to have the enemies' other faces show up around them like the player's, but maybe it's better the way it is.
Yeah, due to time pressure, we used Symbols for multiple attacks. We had in mind to add extra arrow heads to indicate ranged attacks.
Really fun main mechanic! Had fun playing. And the game looks beautiful. Great job!
This game looks great, is really fun to play and the mechanic of the dice exploding stuff is unique and creative! Great Job!
This is a really unique twist on the bloxor like gameplay, love the whole design. Great Game!
Very cool idea, definitely got me to stop and consider my upcoming movements, ultimately defeated by a tricky enemy!
As others have said, effects struggle on WebGL. It'd also be nice to have a way to move without exploding (very intense response to just walking to the exit! :P)
You played it like we intended :D
Unfortunately it is possible to get till the last level with just random moves.
Fun game with a great amount of polish. Nice Job!