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A jam submission

CubeShakerView game page

Roguelike Procedural Generation
Submitted by MyNamesLex — 5 hours, 41 minutes before the deadline
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CubeShaker's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#29342.5122.512
Overall#31792.6022.602
Creativity#32042.6832.683
Presentation#32232.6102.610

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Randomised Classes Based Off A Dice Roll And Randomised Levels Based Off Procedural Generation

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted (1 edit) (+1)

Finding the totems in some levels is way to easy, while it's too hard on some others (I sometimes spawned right next to it and in some others I didn't find it for 5 minutes). The sword is way to bad in comparison with the shooter, maybe some balancing would be great. Some visual representation of the dead zone is needed; I sometimes killed myself because I thought that was where I had to go.

Submitted(+1)

The music is a definite bop! Though the menus could be improved. I actually used this plat former pack in one of my other games its a good pack and shows decent presentation! id love to know what all the links in the credits mean though! Hmmm a font would've been cool to have but the tutorial is a nice touch that not al games have. I only seemed to be able to get a shooter or a sword user and the sword user didn't work very well but the shooter was very fun! overall this was a really cool unique game I cant wait to see what you do next!

Submitted(+1)

it was very odd

the sounds were low quality

bg was low quality the menu wasnt that cool

but i did like the mechanics!


Submitted(+1)

I love the concept - the idea of getting a random power up and having to use it to survive is really cool. If I were to offer constructive criticism, some more polish regarding the combat and movement system would go a long way. Some camera shake, positive feedback in combat, and particle effects would do wonders in making the game feel more juicy and fun to play!

Submitted(+1)

Cool game with some fun battle mechanics.  Music went well with the gameplay.  If I could offer any constructive criticism I would say some feedback from the enemies when they get hit would be nice.  Possibly some particle effects or something.  

Submitted(+1)

Cool game with some fun battle mechanics.  Music went well with the gameplay.  If I could offer any constructive criticism I would say some feedback from the enemies when they get hit would be nice.  Possibly some particle effects or something.  

Submitted(+1)

The sprites look really good.

Submitted(+1)

Pretty nice little game. 

Submitted(+1)

Cool game! I love the graphics!

Submitted(+1)

Yeah, i see now that the shooter is a bit OP :D

Some feedback I have is that ladders seem to work only for some time and perhaps have more ways to earn money. 

Good work on the game, procedural stuff is hard. 

Submitted

Makes really good use of procedural generation to make the game more replayable! The enemies movement and sound makes them really satisfying to kill! While having two different weapons makes the game more varied, the sword definitely does not work as intended! Could not find the shop either and would suggest making the end of the level a little harder to reach, as I was able to skip enemies with incredible ease. Overall really enjoyable and a good use of randomisation to achieve replayability!

Submitted (1 edit) (+1)

Some cool stuff here with a cool idea based on theme.  Overall some great work for a 2day game, shooter guy is OP I suggest you suicide till you roll a 1 if you want to clear levels easy ^^  
 I really dig the music very cool vibes and it plays pretty solid.  There some obvious issues with AI but with 2 days that is expected.

Submitted(+1)

Great use of Procedural Generation and the dice roll to fit the game to the theme! The shop was a nice touch too. Had some problems with the ladders tho, the climbing needs some work.

Submitted(+1)

Nice use of randomisation to make things unpredictable. I think they game lacks an interesting hook though, I'd recommended focusing on creating a really fun stand alone mechanic to centre the game around and build up from there.

Submitted(+1)

Good job with this! The classes are a cool idea where the meaning of the dice is unique. Good stuff

Submitted(+1)

I like the random ability, but I kept getting sword user. And animations didn't work for me.

The artstyle has a good look to it and the random levels was a cool surprise but getting to some platforms is difficult. 

I couldn't make it to a shop either unfortunately.

All in all it's an impressive game for 48 hours especially one that's procedurally generated.

Submitted(+1)

Cool use of randomness. I like being forced into a random class then having to just roll with it. Perhaps increase player movement speed a touch?

Submitted(+1)

Sword was a bit confusing, it just pushed the enemies away? The jumps are difficult, I got frustrated with that. The shooter was satisfying to use.

Submitted(+1)

Cool game! Could do with another class or 2, and work on making most of the levels possible to finish.

Submitted(+1)

Awesome game! try avoiding scaling sprites as it can look jarring. Other than that lean into your mechanics more like shooting bc they were rly fun

Viewing comments 20 to 1 of 31 · Previous page · First page