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The Saloon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #224 | 3.850 | 3.850 |
Presentation | #308 | 4.167 | 4.167 |
Overall | #350 | 3.814 | 3.814 |
Creativity | #1241 | 3.425 | 3.425 |
Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everytime you do a dodge roll. Randomize your weapon.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is so dang fun.
Such a fun arcade game
Very addictive and well polished, the sound and art were great. I liked how the auto aim let me focus more on dodging and trying to keep the best weapons out. I also really liked that you could pick up weapons and adjust your loadout. The extra hands powerup made the other choices feel mayyybe a bit too incremental, but it's hard to say - either way, I had a lot of fun with it!
Man this is awesome, love that arcade feel!
That's real FUN!
Extremely fun and well executed design :D
A whole lot of fun, Played several rounds :) Very Intuitive and also tough, but fair.
Quite hard but I picked it up instantly. One of the most intuitive games I've played so far.
It's not an overly unique concept, but it has been done really well here. Despite not being conceptually unique, it is one of the few games that didn't directly theme the game around dice, which was certainly refreshing.
A nice amount of polish and juice - and all done in 48 hours.
Great job!
Really fun and juicy!
Definitely hard, but the presentation is amazing for 2 days.
definitely needs a tutorial...
seemed to bug and just put me in an empty room, and then went black.
definitely needs a tutorial
Fun game! Juicy with heaps of weapons and modifers, lots of work done in the timeframe.
Found it fairly challenging, and my common tactic was to constantly run in a circle spamming space. Could be nice to have varied enemies to mix up the play style more e.g. some that stand still and shoot, large strong slow ones, multiple little weak one-hit ones, etc.
although i wish it had a tutorial level, this game is very cool
yeah really wanted to do one but ran out of time. Thanks for playing!
This took me a moment to realise what was going on but in the end had a lot of fun with it
Nice visual feedback!
This is so good! I love it - it's the jam game I've played most so far.
Great game! Love the amount of polishing.
Really liked this game. The movement were smooth and felt good. The damage was really punchy and felt good killing the enemies. It did get a bit busy on the screen though at times making some things like enemy projectiles a bit hard to avoid.
The weapons though felt a bit odd at times. While great when you use them, the kinda auto attacking nature felt confusing. Like a knife, get close and it hits them, cool. Why is my gun not firing though.
I still really enjoyed it and the power ups felt like a nice bonus per round.
This is a great game with great roguelike/arena battler like mechanics. Good Job! One thing I found, though, was that if you spam spacebar after you die once, the menu and game disappear, making the game screen blank.
Thanks!
Yeah that was a huge oversight by us on the game over screen !