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Cartomancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1880 | 3.200 | 3.200 |
Overall | #2373 | 2.908 | 2.908 |
Enjoyment | #2423 | 2.700 | 2.700 |
Creativity | #2859 | 2.825 | 2.825 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player's hand in each room is determined by RNG, so it's a "Roll of the Dice" how you'll have to approach each stage.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Fun game, good background music. I got destroyed by some red turrets or something. Difficulty really ramps up. This magician really hates bunnies. Nice job overall.
Pretty cool game, I would like to be play a more developed version of it. The visuals were great, I especially liked the UI.
This game grabbed by eye whenever i looked through the Most Karma sorting. And oh boy im glad im finally checking it out.
Such a cool idea oh my god please expand upon it i would love to see where this goes. The base area really feels like its tapping into the upmost shore of this games potential, absolutely brilliant!
Really cool pixel art , nice to see some refreshing ideas ! Loved the game , Good stuff overall !!
Nice game, like the music & graphics, but relation to the theme is a bit tenuous.
The art and gameplay is really nice
I got a heartattake when I realized that the rabbits also have a triple shot like me+)))
Good one! Managed to surprise)
Very cool game and mecanics, the bunny were particulary cute ! Great game !
Throwing cards is really satisfying !
Super interesting concept with cool pixel art graphicsssss whoop whoop! Great work :)
Great game! Only problem I had was that some UI was cut from the screen, and I can't leave the controls menu.
Great mechanic with random levels and awesome art style. The game really has an 8 bit retro aspect and I love it!
Clever mechanic that has a lot of potential. Could be interesting to have cards that will buff or debuff the player character against specific enemies and more cards that are needed specifically to solve particular environmental puzzles. Would definitely encourage fleshing it out more. Congrats on a solid proof-of-concept!
Pretty cute! Hard to hit fast moving enemies, but it works as a proof of concept.
Hey
Not sure if you are using the Canvas in Unity but if you are, remember to ALWAYS set the canvas' UI Scale Mode to Scale With Screen Size. If you don't stuff like this happens:
Also, building the WebGL build with a height of 500 and a width of 800 and setting it on itch to a height of 600 and a width of 800 usually works great. ( My submission for this jam uses these values, for reference )
This is my bad, sorry! I'm not a coder in this team and this slipped through as I was writing the scene. Thank you for telling us about this; this was extremely useful. There was definitely bound to be one more webGL error again, and we'll try and fix this next time.
I couldn't get it to work even in full screen...the graphics looked great though
Fun game! The cards added some interesting strategy to it, along with the design of the levels providing plenty of cover to play with.
The enemies and character move a bit fast compared to the size of the projectiles however, it was a bit difficult to aim precisely and hard for the enemies to hit the character as long as they are moving due to the speed.
I like the game, The art is very cool, and the music fits well.
Good job!
I really like the graphics and the cards enhance mechanic. You can play in lots of different ways depending on how you use the cards. Well done!
I like the idea behind the implementation of the theme. This game has a very nice style and pleasing gameplay.