The game was really nice. I was myself the one in our team who suggested a card game, but no one agreed on that :( Awesome mechanics and I love the general idea. Good job on programming these interactions! This huge tutorial shows how much mechanics you guys have made in 48 hours. Unbelievable. Got a good ending, but somehow always failed the roll prediction and couldn't pick up cards... You guys really motivated me into working on a card game someday, good job!
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Live or Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #699 | 3.848 | 3.848 |
Creativity | #724 | 3.659 | 3.659 |
Overall | #919 | 3.475 | 3.475 |
Enjoyment | #1868 | 2.917 | 2.917 |
Ranked from 132 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main character only moves while rolling a dice and we also have many random modifiers, which are also affected by a dice roll.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I am very glad to hear that. Thank you for your feedback on this. I was trying to come up with an idea for something unique. I was telling to myself that there will be a lot of board games for sure so I wanted to try something different. Character that is actually played by the computer and you play rather for the board than the character.
Very impressed that you did all this in only 48 hours. That is great. Keep up the good work :)
This game is pretty cool and it makes me think hard about where I should place my cards. Good stuff!
Crazy amount of work done for the limited time, and beautiful art. Good job to the whole team!
The game is nice, the idea is clever, but when I won (I guess?) I wasn't sure at all why.
So here's a list of what I think the game is missing (but it's just, so you know, it's not like ti's game breaking)
-The intro is too long, I forgot everything and there's no reminder in game what is what, I guess having some UI elements showing when your mouse go through the bottle would help as a reminder
-An information at the end of the values of what made you win/lose
-A bit more juiciness when you touch/move things
Great idea, totally playable and enjoyable game, well done!
The art is impressive, and you clearly put a lot of thought into the game. Impressive.
Nice submission! I died from radioactivity. it seems at first the alchemist always step on the hex next to the cards I'm placing :) I guess I was running out of luck:)
An impressive amount of work for 48 hours! I love the look of this game and it has a satisfying loop. I found the tutorial really quite difficult to understand, but once I played through a few turns it clicked :)
Playing as the board was a unique spin on this style of game.
Nice submission! I died from radioactivity. it seems at first the alchemist always step on the hex next to the cards I'm placing :) I guess I was running out of luck:)
Awesome job! I really enjoyed this game till the end (i've always been a fan of this kind of games), also incredible atmosphere, achieved both with visuals and with music! keep it up!
by the way, if you have spare time, i'd really appreciate to get some feedback on my game too!
The art on this game is off the change matched with the music it creates a great atmosphere
In my browser the window wasn't large enough in fullscreen to show the next tip button! Might come back and download it to give it a go later, looks like a pretty cool fleshed out game!
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