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A jam submission

Dice AutomataView game page

Build a contraption to roll and manoeuvre a dice.
Submitted by Reedsman, Lucas RS (@lucas_riedlshah) — 1 hour, 51 minutes before the deadline
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Dice Automata's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1704.0264.026
Enjoyment#1753.9083.908
Presentation#2784.2114.211
Creativity#2813.9613.961

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You must build a contraption to roll and manoeuvre a dice to complete puzzles.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 23 to 4 of 43 · Next page · Previous page · First page · Last page
Submitted

Awesome game. The order in which the effects occur though was hard to understand for me and since it's a core mechanic it can be slightly frustrating, but I enjoyed completing all the levels nonetheless. 

Submitted

Good game. Sometimes my modifiers got placed somewhere on map and were not visible (i had to restart the level). The detection is good, but maybe it could just reset the round, not all the placements.

Submitted

The mechanics are well introduced. It's just satisfying to pull off each automation!

Such a cool idea and the presentation is absolutely great!

Developer

Thanks! Glad you liked it

Submitted

Great game! I love the programming game take on the theme, and very well crafted tutorial levels. I ran into a bug on level 12 where the block kept rotating endlessly, but with a bit of polish I can definitely see a full release game here!

Developer

Thanks for the feedback! Yeah there are a couple rough edges which we didn't quite have the time to fix up unfortunately.

Submitted

Wow, this one is awesome. You really thought about the player's experience throughout the game. Great work!!

Developer

Thanks a lot man! Glad you enjoyed!

Submitted

A really solid foundation for a full release here.

I loved the simple style and I think you could easily make a full game out of this with a few more ideas for mechanics. Speaking of which, I am suprised you managed to make so much content in just 48 hours!

I kept placing the pullers the wrong way round (pointing towards the dice instead of away) but that's just me. I think how you have it set up is the right way to do it.

Overall a really great game. I would definitely play a full version.

Developer(+1)

Thanks for playing! We also really like how it turned out and are hoping to develop a full release based on it!

We actually did have a couple other ideas originally but timing just didn't allow for it! We were up til early hours of the morning for the final submission.

I definitely agree that the pushers and pullers could be better differentiated, maybe reducing the arrow lengths and making it a more clear which side is the front.

Submitted

Very cool idea. I like the visuals: minimal and polished. Awersome job!

Developer

Cheers! Glad you liked the art style!

Submitted

For me this was the best game I've played in this jam so far. I really enjoyed it. Also the little dice in the top right was a great help.

Some things that could be improved in a post jam version though:

  • I think one time the rotator got bugged and I had to restart the level.
  • Add an option to go back to the menu and maybe skip a level that way.
  • Don't clear the level after a collision.

Great work!

Developer(+1)

Wow this means a lot! Thanks!

Thank you for the feedback! I think if you hit ESCAPE you can pause and then go back to the main menu. I do think having a skip level button somewhere could be a good idea.

Clearing the level after collision was not actually what we wanted, but our spaghetti code kept causing bugs with resetting without clearing. I was able to fix it for prior to collisions but not after a collision. I did actually figure out the solution after submissions were already closed :( lol

Submitted (1 edit)

Nice, very satisfying to get a machine to work.

Developer

Thanks!

Submitted

The game was a bit big in my browser, I had to scroll around to see the full screen, but all in all, I really enjoyed it. Clever puzzler, good music, fun game.

Developer

ah yeah, I think I set the resolution to 1080p which didn't behave very well haha. Thanks for playing!

Submitted

Nice little game! Them ramping up is well made.

I don't really know why but I had a Into The Breach kinda feel.

The game start in fullscreen but on my screen (1080p), the restart button was cut so I felt kinda lost when needing to repeat a level. Also, the speed selector is nice but I quickly ended up using only the fastest setting.

But overall I had fun playing the game so good job!

Developer

Thanks for playing! Yeah, someone else pointed out the sizing issue, I think I have fixed it now by not having it open in full screen or whatever but I'm not sure haha.

Submitted

puzzles are really challenging , nice and unique take on the theme, one bug is the roller tile can make the die roll out of bounds to infinity 

Developer

Thanks for the feedback, glad you enjoyed. The dice rolling out of the gridded area is actually intended to be possible, but we definitely should've made that more clear and should have had it reset if it rolls off screen.

Submitted

This is the best puzzler I've seen so far :D Really great concept and puzzle design. Awesome work! 

Developer

thank you so much! Glad you enjoyed it!

Submitted

This was really fun to play and the visuals and sound are lovely! Something went wrong with the web player though. I had to put my browser into fullscreen because otherwise, I couldn't see the bottom of the game.

Developer(+1)

Thanks! Yeah I think I fixed the issue a bit now, but I already exported it too large and there doesn't seem to be a way to fix that lol

Submitted(+1)

I really like the aesthetic you went for in this game. Very fitting and visually clear to help focus on the gameplay. Really enjoyed playing and solving the puzzles. Well done!

Submitted

It's very satisfying to finally solve the puzzle. Tons of levels! I love the visual style and the music

Submitted(+1)

Little factorybuilder for dice. Saw your post on twitter and didn't regret coming here. Excellent execution! Some feedback though:

1. Sometimes the >>> play fast button wouldn't play all animations quickly, just some of them. Not sure why that happened, but it was strange.

2. Deleting all of the tiles I've placed on failing a level is frustrating. I'd typically want to just adjust one component's phase.

3. I'd love to see this with many dice :O

Submitted

Very well made puzzle game with a good difficulty curve. Also I love the music you've made.

Submitted

Very clean puzzle game. Love it.

Viewing comments 23 to 4 of 43 · Next page · Previous page · First page · Last page