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Dice Mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1307 | 3.158 | 3.158 |
Overall | #1870 | 3.089 | 3.089 |
Creativity | #2180 | 3.075 | 3.075 |
Presentation | #2282 | 3.033 | 3.033 |
Ranked from 120 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme because you roll dice into enemies to protect a golden die.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
It may be simple but it's engaging and executed well enough to play for a while. I like that you can actually make the golden die roll into enemies to kill them.
Thank you! I'm glad you thought the game was fun!
Loved the visuals and the concept is fun!
Thank you!
I thought the aspect of hitting a dice to make another one move, the golden one as well, pretty fun and I could see it develop into an interesting mechanic, almost like a play of pools where you would hit a dice into another for maximum killing efficency. Those ennemies at the start spawn a bit too fast and close to the golden dice, and maybe an indicator to see when we could send our next dice would be nice for future builds (like a small animation of the end loading up, or a simple bar charging, anything)!
I completely agree and wish I was able to add in that feature. Thank you for that feedback and thanks for playing!
Cool idea but the grain was kinda unnecessary :P. Fun and enjoyable!
Psst! Check out my game too: https://itch.io/jam/gmtk-jam-2022/rate/1613573
Yeah, I might have gone a bit much on the grain effect. Whoops! Lol, thanks for playing!
This is surprisingly addictive. Knocking the king dice is satisfying but I agree with the others in the sense that making it invincible during that makes the game too easy and repetitive after a while. I’m not sure I’m fan of the noisy video effect but the mood is fine overall.
Thank you for the feedback! I appreciate it. I'm glad you enjoyed the game too!
Nice way to use the theme! Bouncing stuff around felt satisfying. Could really work with a bit more depth!
Thanks! I'm glad you enjoyed the game!
Interesting design and the music fits the game. Good job!
Thanks!
Despite the fact that you had less than a day to complete this, you made something and it works! Good job! It is definitely not the greatest game ever made, but I enjoyed the 3 or so minutes I spent with it.
The was really strange at first and I just kept dying as I roll enough dice to kill all the cards, but after reading the description I understood that I could knock the king dice away, which made the game a lot better. With that being said, I think that the game is a bit unbalanced, as just shooting dice at the king dice will basically make you invincible, I think a compromise which might work better is still being able to knock the king dice away, but not giving it the ability to kill cards; this would force you to make trickshots to both kill cards and save the king at once, which might be a bit cooler [if this is too much, perhaps disabling normal dice collision would balance it out]. I like the ability to change sides as it makes it a lot easier to track down specific spots; perhaps a more intuitive design would be to have the play are be a circle and to move the dice cup around the ring based on mouse position.
The presentation is nice, but the song starting over and over was very grating, I don't think that torture should be a punishment for dying in a game ;w;. Just letting the song play even after you die might be a better idea in future. Otherwise the graphics are simple but cute, the pastel background is nice.
Overall just a fun few minutes :) Wish you guys luck and thanks for the game!
Thank you so much for the feedback! It really helps and I plan to take feedback like yours into consideration when I work on future game jams. And also, thanks for playing! I'm glad the game gave you some enjoyment for a little bit.
Really different from other submissions ive seen, well done!
Thank you! I'm hoping its difference is what helps it get more popular!
Really impressive game, cool concept too!
Thank you!
Fun little game, I quite like the score being displayed the way it was.
Feedback:
- For a game like this I recommend having a local high score. It gives it x1000 more replayability.
But good job, well done, and keep up the great work.
Yeah, I would have definitely added in a high score feature if I had more time. Thanks for playing and for the feedback!
The arts is quite good, but the gameplay could use some improvement for sure. For such short timespan this is already pretty amazing. Nice work!
Thank you for the feedback and for playing!
Nice and simple
Sometimes simple is best! Thanks for playing!
Show post...
Great game for short period of time. Although mostly I see the roll mechanics, would love to see more how you use with number on the dice.
Yeah, that would be cool if I worked in a feature that used the number on the dice! But, thanks for playing!
For a game made in less than a day this is really impressive! Well done for submitting it. I would love to see it developed further.
For a game made in less than a day this is really impressive! Well done for submitting it. I would love to see it developed further.
Thank you so much! I really appreciate that!
Its missing some polish, but the game is pretty fun. Love how you can hit the golden dice and use it as a weapon and I think the game could have more emphasis on that mechanic :)
Yeah, I agree. I wish there was more time to get everything perfect, but I'm glad you thought the game was fun! Thanks for playing!
Love the fact that the golden die can be hit too, nice job!
Thanks! I'm glad you enjoyed the game!
Simple but cool game! Really great work for only one day time :)
Thank you!
Entertaining game with a nice twist, I really like that hitting the dice you protect makes it deal damage to the enemies, opens up the game to different ways of playing it! Would've loved to see what you and your partner could've accomplished with 2 full days :)
Thanks for playing! And, I definitely know that a lot of our game's missing elements would have been implemented if we had another day.