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Roll 'n' Match's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1232 | 3.341 | 3.341 |
Creativity | #1267 | 3.415 | 3.415 |
Enjoyment | #1338 | 3.146 | 3.146 |
Presentation | #1363 | 3.463 | 3.463 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You roll around as a die rolling other dice.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Lovely Pico8 game, great work!
Very nice presentation for a pico8 game, well done. I just can't wrap my head around the whole dice matching mechanic 😂
Nice idea, I like the mechanic, it's challenging, but not to hard
Good Job!
Really impressive for a Pico8 game. I was blown away at the presentation on this. Great work!
Really neat, yet simple concept... For such a short jam, this is a really incredible game. Seriously amazing work!
Great game! I enjoy this game, Impressive game in such a short time. Great job!
Feel free to check my game if you want to challange your brain muscle!
Great use of the PICO-8 system to create a simple, fun, and stylish game! Felt like most puzzles could be solved by going in circles randomly, but I feel like that fits the theme :D
Great use of the PICO-8 system to create a simple, fun, and stylish game! Felt like most puzzles could be solved by going in circles randomly, but I feel like that fits the theme :D
I love the minimalistic aesthetic! It just felt a bit broken since I could just keep spinning in circles.
I could see this on an actual gameboy!
its nice and feels like a fully released game, not much more to add :)
I had a blast cheesing my way out of every lvl just rolling until I got the number I needed, maybe with rewards for moving less than x quantity of times it would be more strategic.
Thanks for the comment. At the moment the only reward is getting a compliment when finishing the level with few enough steps. But you're right, it would be nice to save best results and have ratings or medals based on how well you do. While I don't mind players cheesing their way to the solution on their first playthrough I would like to encourage players to try to optimize their runs. That's where most of the fun is for me at least. I'll keep this in mind.
Seen this style of game before a few times now, but I enjoy the freedom in your version. Being able to use other dice to match, and having to land on any adjacent square instead of perfectly on one make it much more enjoyable to play. Visuals work well, and UI is simple and effective. Well done!
I really liked the atmosphere of this game, either in the sound effects or in the design. You took the 8bit approach and that' s cool. The music is a bit repetitive but it's still in the game theme. As for the gameplay, simple and effective, it challenges you by making a better score for solving the levels.
Really good job in such a short time!
Really interesting puzzle system - being able to match dice with other dice as well as with yourself opens the possibilities up for different puzzles and different solutions. Nice work!
a good puzzle game with a nice progression curve! i like the simple graphics! the mechanics were a bit confusing at first but i quickly got the hang of it!
"You can do better" Whaaat, how would you know that game? Its not like I completed it through running around randomly, right?.... Okay, maybe I did. I just have trouble understanding the dice as a 3d space still, though the indicators on the side do help a bit haha. Overall the visuals look super nice I must say, it has simplicity but accomplishes a lot within that simplicity. The game is very well done.
A very clever puzzle game! I loved the challenge that these puzzles bring, and the "you can do better" when you don't get the optimal route definitely made me restart so many times haha. I felt the text was a bit hard to read at times, and like X and C aren't your typical keys for selection and restarting, so if I had to nitpick, that would be my only issue. But I mean the description covers it pretty well so honestly that's not much to complain about. Overall I really enjoyed your game! Good job!
Hardocre puzzle, i like it. Maybe some hinds would be nice because it's really hard to figure out.
Thanks for comment. With more time I would have liked to make more introductory levels to guide the player. There are some patterns to the die movement that can be helpful. But this is what I was able to put together in 48 hours. I guess that's part of the jam experience.
Having other dices and being able to push and rotate them is the thing I haven't seen in other games so far and you presented it very good. Well done :)
I love the simpe clean presentation. Not the easiest to parse initially but a good puzzle game.