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A jam submission

Roll 'n' MatchView game page

Puzzle game where you roll a die and push other dice to match their numbers
Submitted by AxisFIN — 48 minutes, 49 seconds before the deadline
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Roll 'n' Match's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#12323.3413.341
Creativity#12673.4153.415
Enjoyment#13383.1463.146
Presentation#13633.4633.463

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You roll around as a die rolling other dice.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

Great use of the PICO-8 system to create a simple, fun, and stylish game! Felt like most puzzles could be solved by going in circles randomly, but I feel like that fits the theme :D

Submitted

I love the minimalistic aesthetic! It just felt a bit broken since I could just keep spinning in circles.

Submitted

I could see this on an actual gameboy!

its nice and feels like a fully released game, not much more to add :)

Submitted

I had a blast cheesing my way out of every lvl just rolling until I got the number I needed, maybe with rewards for moving less than x quantity of times it would be more strategic.

Developer(+1)

Thanks for the comment. At the moment the only reward is getting a compliment when finishing the level with few enough steps. But you're right, it would be nice to save best results and have ratings or medals based on how well you do. While I don't mind players cheesing their way to the solution on their first playthrough I would like to encourage players to try to optimize their runs. That's where most of the fun is for me at least. I'll keep this in mind.

Submitted

Seen this style of game before a few times now, but I enjoy the freedom in your version. Being able to use other dice to match, and having to land on any adjacent square instead of perfectly on one make it much more enjoyable to play. Visuals work well, and UI is simple and effective. Well done!

I really liked the atmosphere of this game, either in the sound effects or in the design. You took the 8bit approach and that' s cool. The music is a bit repetitive but it's still in the game theme. As for the gameplay, simple and effective, it challenges you by making a better score for solving the levels.

Really good job in such a short time!

Submitted

Really interesting puzzle system - being able to match dice with other dice as well as with yourself opens the possibilities up for different puzzles and different solutions. Nice work!

Submitted

a good puzzle game with a nice progression curve! i like the simple graphics! the mechanics were a bit confusing at first but i quickly got the hang of it!

Submitted

"You can do better" Whaaat, how would you know that game? Its not like I completed it through running around randomly, right?.... Okay, maybe I did. I just have trouble understanding the dice as a 3d space still, though the indicators on the side do help a bit haha. Overall the visuals look super nice I must say, it has simplicity but accomplishes a lot within that simplicity. The game is very well done.

Submitted

A very clever puzzle game! I loved the challenge that these puzzles bring, and the "you can do better" when you don't get the optimal route definitely made me restart so many times haha. I felt the text was a bit hard to read at times, and like X and C aren't your typical keys for selection and restarting, so if I had to nitpick, that would be my only issue. But I mean the description covers it pretty well so honestly that's not much to complain about. Overall I really enjoyed your game! Good job!

Submitted

Hardocre puzzle, i like it. Maybe some hinds would be nice because it's really hard to figure out.

Developer

Thanks for comment. With more time I would have liked to make more introductory levels to guide the player. There are some patterns to the die movement that can be helpful. But this is what I was able to put together in 48 hours. I guess that's part of the jam experience.

Submitted

Having other dices and being able to push and rotate them is the thing I haven't seen in other games so far and you presented it very good. Well done :)  

Submitted

I love the simpe clean presentation. Not the easiest to parse initially but a good puzzle game.

Submitted

The fact that you can roll the other dice as well transforms this game from good to great! I also like that you put the dice against walls in the first few levels, so that the player gets comfortable with the core concept first.

Submitted

A simple but great game! The idea of rolling the die on a grid and fitting the numbers to other dice fits the motto extremely well. Showing the "next steps cross" grid on the left and right was a very good idea for informing the player about the die's status!

Submitted

Quite awesome. One of the problems is it wasn't entirely clear what was happening on the screen, it takes a bit of time to process. Cheers!

Developer(+1)

Thanks for the comment. Not too far in to the development I realized that it's going to be quite chaotic and difficult to visualize. If I had time maybe some animations and better visual effects could have helped. I'll have to think about it if I'll polish this later.

Submitted

Very nice and clean spin on the dice matching mechanic!

I didn't quite understand how to play. It didn't make sense to me.

Pretty fun! There's definitely room to play around with this concept. I think there could be a good amount of depth here if you developed it further. The standout puzzles are the ones where it's advantageous to keep the dice around longer to go for a "chain reaction" of solving dice. I also like how you solved the problem of  displaying the non-visbile sides of the dice.  It works well.

In a sufficiently big room  (like the last one), you run into as problem where I can kind of just randomly roll around until the numbers happen to align, though (I did end up beating level 8 in 16 moves, which I thought was pretty good!). Maybe that could be solved by having a "health meter" of some kind that depletes a little on each roll.

I would also say that, for the music, probably would just be better off without it rather than a simple two second loop. It grates after a while.

Developer

Thanks for the great critique. You pretty much summed up my thoughts on the final product. I certainly wish I had more time for level design but creating levels with interesting optimal solutions turned out to be pretty time consuming. In the end I pretty much just threw together something, tweaked it a little bit and hoped for the best. It would be interesting to take this further and see what could be achieved with proper level design. 

I felt that a step target would be better than a hard limit since coming up with an effective solution requires quite a bit of tries and/or thinking ahead. And I hope those who are not willing to put in the effort to learn can still enjoy the chaos.  I apologize for the horrible music, there is definitely room for improvement on that front. I thought about leaving it out but ... I didn't.

Great job on level 8 ... but you could still do better. I have also played the levels after submitting and found that there are a lot more optimal solutions for the later levels.  This is just a heads up for those who are interested. I'm looking forward to hearing your best results. 

Submitted

I thought that your puzzles were well constructed. I enjoyed the fun ways you used the dice rolling and pushing mechanic!

Viewing comments 20 to 1 of 27 · Previous page · First page