Super interesting take on the theme! I only wish there was more!!
Play game
Six of Clubs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #263 | 3.977 | 3.977 |
Enjoyment | #681 | 3.465 | 3.465 |
Overall | #723 | 3.574 | 3.574 |
Presentation | #1714 | 3.279 | 3.279 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game is about golfing with a die that can toggle between a rolling sphere and a traditional cube.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very cool concept and great execution! you could actually keep working on this :)
Nice idea about the golf, very unique.
The power / accuracy bar is very laggy and it's hard to pull off the shoot you wanted to.
Graphics could be improved.
The concept was quite original though. Well done.
Great game, it's very creative.
The art is simple but looks good. The sound effects really help seal the whole outside golfing theme.
I didn't expect to see a golfing game in a game jam but you pulled it off perfectly.
I like the idea of this. Honestly, I'm a fan of golf minigames so a little bias may show -- good and bad. I like it because it is a nice twist to usual golf. The game's mechanic of "stop the ball when you want" alongside the slowing of time allows varying degrees of difficulty manipulation per player. The die adding points to your final score is neat as well, encouraging players to use the above functions to their advantage so that they take the least amount of shots to avoid the extra points added to the final score. I find it very creative on your part. The only thing that I didn't like was the lack of a feedback/directional line to start the swing. But, it's not necessarily needed due to the potential deviation offset so I got over it and it didn't affect my rating. It'd be nice to have in theory but I can also see a counterargument for it. Good job.
Amazing game! Would love to see this developed further. The number of actions required to take a shot is a lot, but this game clearly shows the purpose of each of these actions. Really good stuff!
Nice concept! The idea of stopping the dice at the right moment to score less is definitely neat!. I just really dont like the curve meter, it makes it painful to aim and is super unforgiving, especially because of the heavy input lag.
Anyway, congrats on submitting!
This was so much fun! I hope you guys come back and add some more levels after the jam. My only critique is that the visibility of the ball can get obscured if you're a little too close to the wall. But otherwise I would happily play this game with more levels. It would make a fun mobile game, I think. Great job!
Really cool idea, and very well executed. Only slight complain is that the left/right bar moves a bit too quickly for me, about 60% of my hits were when i was right next to the hole but just couldnt line it up perfectly. Perhaps an easy mode for players like myself might have helped. Either way, this is definitely one of my favourites so far!
This game is very cool to pass the time. Slight issue with avatar visibility when going behind a wall, but nothing major. I would have liked more levels to make long moment of fun.
I love it <3
I like this one! It's fun to bounce the ball off a wall, then turn it into a die at just the right moment to stop it so your next shot is perfectly lined up. I played a couple of rounds and my high score right now is 5. I wonder if I can get even lower? I wish there were more courses, but that's just how game jams go.
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