Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dice CombatView game page

Create your dice-deck of abilities to defeat your opponents!
Submitted by TeamLDM — 38 minutes, 41 seconds before the deadline
Add to collection

Play game

Dice Combat's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#18643.1903.190
Overall#23512.9172.917
Enjoyment#24942.6672.667
Presentation#25472.8952.895

Ranked from 153 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Dice-based strategy game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 83 to 64 of 103 · Next page · Previous page · First page · Last page
Submitted

6/5 on UI design and audio feedback.

The  gameplay itself was mostly clicking a button. I think that there was too much left to chance (not much for me to do) , but this fits the theme snuggier than a fox in a blanket.

Good work on polishing with sounds, pause menu, consistent themes, text and layouts. Good work for a 48 hr game jam.

Could you tell me what font that is and where you got it? (Very nice)

Submitted

Cool idea for this game. Liked how you approach the dice theme!

Submitted

Pretty nice game! I love the fact that every single die face is actually useful (bar the health up) and you can keep switching between loadouts based on current state. One thing though is that the game tends to devolve into the best strategy of getting as little luck as possible on your dice. First you go for the armor + attack buffs, then swap to the debuffs and then to full attack. This sort or ruins the aspect of it being a dice picking the result instead of a static buff. A way to counter this could be increasing the numbers on everything (to allow for more finite balancing) and then giving a small buff for sides that are unique to incentivize dice building. As well, a small bug I noticed was you can lower someone's armor to below 0

Submitted

Interesting way to infuse dice into combat, without punishing the player for bad rolls. Nice!

Submitted

Woah this is a really cool concept! I like the combat a lot, and the controls and everything are very intuitive. The locked-in mechanic also adds a lot of depth. The only thing is that I felt the sound effects were a bit jarring (specifically after finishing a level). I had a lot of fun playing your game! Great job!

Submitted

Fun game! It's a very interesting take on standard monster battlers. This would be a really cool mechanic in a pokemon styled game. Where different creatures you collect have different random abilities you can choose from for the round. Very cool!

Submitted

That is very interesting idea and it can become a good strategy/puzzle game, really enjoyed playing it!

Submitted

Cool idea, I enjoyed this concept I took a similar approach in my game. The simplicity of the game was great, the UI was a little off to me, but I still had fun playing!

Submitted

This was a simple concept that led to a lot of depth. The fact that you could choose your RNG in a sense made for some pretty unique outcomes. The artstyle was unique, it kind of reminded me of the Jackbox games a bit. Especially because I thought the characters looked like they're from a party game. Overall, good work!

Submitted

At first I thought choosing all faces to be attack is the best strategy but at the second fight I understood I was so wrong. Then tried with 3 attack, 2 attack damage boost and one enemy shield reduction and didn't loose a single battle.

Clever game and I enjoyed it, well done :)

Submitted

Nice concept! It crashed on me on level 3 but other than that it plays great.

Submitted

Really cool concept!

The comparison which came to mind for me was Pokemon, especially the first fight with your starter when you only ever have an attacking and a stat changing move.

Adding a controlled randomness however felt like it expanded in a unique direction compared to where Pokemon obviously adds more depth with expanded moves and teams. I think incorporating both (a variety of moves and characters with unique stats and movesets) would make a fantastic foundation for a competitive strategy game, maybe one well suited for a mobile pick up and play demographic.

I really hope you do expand on this! Great submission!

Submitted

Really fun and original concept, only thing I can think of is maybe letting the player know when the dice reset

Submitted

It took me some time to actually understand what was going on and how to think about winning. Once I got started I really enjoyed the game. The character art is really nice, and the game is actually fun to play. Good job!

Submitted

great idea to give managable abilities in 6 dice sides, nice game!

Submitted

I liked that you actually had to think a bit. The character art is also very funny :D

Submitted

I like the tactics in this, fun game!

Submitted

I really like it that different approaches make the gameplay at least a bit different. Also, the game feels polished. Good job!

Submitted (1 edit)

Clean and clever! I really liked that you managed to find room for actual strategy in the Jam window!

Viewing comments 83 to 64 of 103 · Next page · Previous page · First page · Last page