This is such an elegant entry! It perfectly gets the tone and feel of arcade games, but remain accessible, not too punishing, and overall quite fun to play. I very much enjoyed the variations between the level, as well as the difficulty progressions and settings. It's a really good work!
Play game
Yokai Panic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #1 | 4.111 | 4.111 |
Fun | #2 | 4.185 | 4.185 |
Accessibility | #4 | 3.741 | 3.741 |
Overall | #5 | 3.852 | 3.852 |
Audio | #6 | 3.815 | 3.815 |
Graphics | #7 | 4.296 | 4.296 |
Theme | #23 | 3.630 | 3.630 |
Originality | #31 | 3.185 | 3.185 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.6.1 beta
Wildcards Used
N/A
Game Description
Collect talismans to weaken and banish Yokai from your shrine
How does your game tie into the theme?
The game takes place in a Shinto shrine
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
6
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
Comments
It was very fun to play and gives the feeling of an old retro,arcade game.
gorgeous, and quite fun arcade game! kinda feels like a combo of donkey kong and pacman (does that count for the wildcard lol)
Seems like it'd be interesting to try to optimize high score in, I like the thing of chaining the bonus points talismans incentivizing different routing. Great Work!
Great pixel art, variety of environments and enemies, and difficulty levels!
Oh another LBM game! :)
Nice arcade feeling to this one. Very complete and impressive as I've come to expect from a LBM game :D I had some trouble with accidentaly clicking the portals. I don't know why really, maybe I wanted to jump with W or something... Died a few times to that. The "three lives then start from beginning" is maybe best left to the 80s era. With that being said, awesome game, very impressive. Hope to see more of your games in future GWJs!
Thanks for playing, I appreciate the kind words! That's a good point on using the up/w key to enter portals, I know with a lot of platformers it's like 50/50 that they let you jump with the up key. With that in mind it would have probably made sense to enter the portals with down/s since that's less likely to be accidentally pressed (Or just let the player remap their controls).
I think with games that are really arcade-ey it can still make sense to give the player limited lives, but I totally see where you're coming from. Maybe a good solution would have been to just let the player continue anyway when they run out of lives with a reduced score. That way they can at least see all of the content. Or maybe just only have limited lives on the harder difficulties, not sure.
And thanks again! My plan in January was to participate in all 12 GWJs this year. So far I have no plans of straying from that, so see you next month!
Oh, yes you already had the difficulties, sounds like a good idea to have ez mode for people like me :)
But with easiest mode it was very beatable, without dying. So I guess it really is not a problem!
Interesting with the highscore, did you push score to your own server? Would have been fun if itch could provide a tiny bit of storage for that kind of stuff!
One more thing I came to think of. It would have been nice with some sort of hurt animation or effect on the boss. First time I was not sure if I killed the boss or the other way around!
Really cool game, once again.
I'm glad you got use out of the lower difficulty! I've been trying to focus on adding in stuff like that for jam games. I know people are potentially playing a bunch of games in a row, so I want to try and make sure as many people as possible can see the majority of the game's content without too much resistance.
Oh man, you really overestimate me lol. The high-scores are saved in a config file locally, the default scores you see when you start the game are ones that I hard-coded in. I'm not 100% where Godot/Itch end up placing that stuff, if I had to guess it's somewhere in your browser's cache- but it's the same way I'm keeping track of the volume settings. It definitely would be cool if Itch let you store stuff on their server somewhere, but I totally understand why they wouldn't want to implement that lol (Although then again, they're already allocating space to host the games themselves aren't they?).
That's a good point, the boss should probably actually react in some way when you banish them, especially since I'm asking the player to touch something that, up until that point, would have killed them lol. I think I even started drawing an animation for it towards the beginning of the jam...
Thanks again for playing, I really appreciate the feedback and ideas!
I really liked this one! Everything felt polished, from the cute yokai sprites to the UI and the sound effects. Well done!
So cute and silly! Love the retro homage. What's the first Yokai boss name though?
Thank you, I'm glad you liked it! I wanted the game to feel like a kind of poorly-localized old Japanese arcade game. The first boss is a Tanuki, I called it "Tricky Racoon Dog" since that's the kind of overly literal word salad you'd get if you put that word through google translate lol.
I originally went a bit harder with the poor localization across the game (Like on the tutorial screen), but figured it was probably more important for people to actually understand the instructions so I ended up dialing it back. So maybe some of my original intent got a bit lost.
Fantastic game, congratulations! Loved to see an arcade entry in the jam, especially with this level of polishing *-*
The graphics and the SFX are perfectly fitted with the genre and the overall atmosphere, and the gameplay itself is simple but various enough to be constantly interesting for the entire game session. Great great job, I enjoyed to play this a lot! :D
This is Awesome! I am glad to see an arcade game here. There should be more of these types, with highscores. I always like these type of games because they focus more on the gameplay and simplicity compared to the highly advanced visual games. Really good work on the game!
I really enjoyed this one! You absolutely nailed the arcade aesthetic, and the gameplay. It's fast, it's frantic, and it's fun.
Wow, here presentation is amazing, the arcade feel of the game is good and fun, great job!
Extremely polished and well made game!! Love the UI choices you've made, it suits the arcade style very well. Love the audio and art, your enemies and objects are awesome, everything seems to work perfectly.
I enjoyed playing your very refined game!! Incredible job :D
Thank you for playing! I'm glad you liked it!
I agree with you, originally I had the ladder hitboxes a lot tighter, and they'd sort of snap you into place as you climbed them (which arguably felt worse lol), so I loosened them up a lot. There's still issues with it though as you said, specifically getting off the top of ladders if you're a few pixels off of being at the very top of the ladder.
Thanks again! I appreciate the feedback
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