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NoUsernameConsistency

42
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2
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A member registered May 08, 2024

Creator of

Recent community posts

this are style is super relaxing and the music fits, but the perspective and the controls are disorientating as they dont exactly match to the screen and your not sure if you are moving towards, away or just falling into the void.

smol = invincible, was super fun to play, but the sprite scaling and shrinking became a bit of a problem as the screen was mixed with all sizes of monsters

spider senses telling me you should definitely look into intractable story games for children, they would love it!

this was an awesome take on the theme! Was a bit hard to gauge the scale at the beginning but i eventually got the hang of it.

the lighting and colors are super awesome 10/10, was a bit unsure if i had to find all the scales or escape, found out the hard way XD. keep up the good work :p

the lighting and colors are super awesome 10/10, was a bit unsure if i had to find all the scales or escape, found out the hard way XD. keep up the good work :p

thankyouu, maybe next Time we could add a cute robo dog for all the pets you desire <3

rlly interesting mechanic you had with the ladder, was fun but throwing the ladder felt a bit too unpredictable sometimes.

was a nice story, i feel like the movement could be improved a bit, but awesome job.

very cool take on this theme, loved the simplicity, would have been cool if there was a way to combine scales and if there were more kind of power ups and stuff but is a very nice shootem up :Approve:

fun game, like shooting, and changing my scale, but i feel like the circle automatically shrinking just makes the game less balanced than when it just shrinks when you get hit. But maybe i just suck at bullet hells :P

was very fun to play, wish i could adjust mouse sensitivity, but awesome items which were fun to equip. boss fight was challenging, died a couple of times, keep up the good work :)

also the spells feel a bit underpowered, not sure if the spells work with each other to do more damage but still nice.

interesting concept, unfortunately i wasn't able to make it very far, the crafting system is hard to get going but, i feel it would have been much more helpful if there was an interactive tut. i see a vision like overcooked if you are to take this idea a bit further 

nice art and awesome story, but the movement felt a bit unresponsive also please add coyote time T_T

noice :D

awesome like the responsiveness and game feel, a bit of sound adjustment but rlly nice

been going crazy trying to complete this XD. just when Im about to reach this mysterious end i crash and die T_T.
was fun to play although i have not yet completed the game.

graphics were awesome, it kinda gets a bit frustrating in moving the submarine when it picks up speed :P.

awesome atmosphere and graphics! was a bit lost on what to do first but read the description XD. after walking around a bit you can quickly find the fires and move on to the next making the compass kinda useless.

awesome asset art, would have loved a quick tutorial wasn't sure there was a dash until i started button mashing XD.

awesome kinda love the way it gave interstellar vibes 

awesome! love your take on void to mental health. would be a great way to raise awareness on mental health.

was awesome, had a hard time grabbing onto the objects and astronauts, i wish the grab functionality was held until i pressed e again.

was rlly fun to play. i had a hard time shooting the enemies and dodging the bullets cus of physics but i go the hang of it some what. would recommend making the players spaceship standout a bit more, because sometimes you can loose focus of it.

awesome game and take on the theme. this is a great way to tell a story. but the camera controls made me feel very trippy and disorientated, i feel like i could use some work.

awesome!! i get the whole hop to void, but it gets really hard to hop when on a void platform.

looked and sounded amazing, would love to know how you made those cut scenes. Would have been great if there were input hints or a small tutorial on moving!

is such a cool concept, however I felt no real urgency/ incentive to feed the void.

awesome game! at level 5 it became really hard to manage as what ever you built got shot down super quickly

very hard to read the contract without the flames getting in your way, and this water splash thing only removes them for a second. the font used makes it a bit hard to read but that just might be me.

loved the visual art direction! packman 3D. XD

was fun to play, enjoyed click off all the enemies, would be much cooler if there were sound effects!

l loved the massive variety of monster amazing :)

nice car driving mechanics, tho it gets stuck at the beginning. kind of tough to reach the checkpoint in time with not much to do apart from driving.

is fun to shoot the eye monsters, but gets quite repetitive.

it's fun to jump on those hearts, but after some time the hear gets rlly far way and almost impossible to reach :/

love the pixel art!!! controls are rlly hard on pc doe, couldn't reach the end, would have been nice if the dash was binded to the mouse click.

awesome, loved the comic style lore introduction, but the combat feels quite bland and very easy to get by.

i really felt lost, would love to see more story and mechanics! awsome game!

enjoyed terribly failing to doge the bullets, like that effect where u scroll out from the void into the hand!?!?!

loved the idea of jumping into void rifts, however each void rift is the same and it does not get interesting to jump into the rifts and kill the sprites. the void detector sound kina gets annoying after a while as it is super loud with the volume down.