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Mr. Paul

35
Posts
6
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1
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A member registered Apr 26, 2024 · View creator page →

Creator of

Recent community posts

I think it would be nice to let the player spend points between levels as it's easy to miss the skill ups section. I also found that I would take projectile damage at the start of some levels before I could even move which made it hard to get very far in the game. Otherwise I really enjoyed doing some significant damage as I leveled up.

A lot of 2d games overlook lighting so it was nice to see you took the time to do that. The controls were a little strange (hard to move diagonal) and the attacks could have used SFX. Would love to see this fully developed!

I liked the names of the power-ups for the slime. I think the game could have benefitted from SFX and something a little more than sitting on a tree (I ran between all the trees to gather faster). Music was nice but didn't loop so it was a very quiet finish to the game. The UI looked nice as well!

This game is great because the responses are so unique. I offered a demon a copy of Cosmo with a "Which Sex in the City character are you?" quiz and my plants turned into Carry Bradshaws. It's a very fun use of AI. Wish it had a little more to it than pure text adventure such as images of the demons or the chores to be done. Still a quick bit of fun.

Haha this was great. Felt like I was playing Goldeneye. The power-ups were definitely unexpected and cleverly titled. I like the use of 2d assets in a 3d game. The game could have been harder but I appreciated being able to go Rambo with no consequences. Very fun game.

Not many 3D games in the jam so kudos for taking it up a notch! Power-ups were definitely a challenge but it wasn't always clear what they did. I didn't know I had reverse controls till my car's wheels started smoking. Would have liked to see some competition to give me something to aim for other than a faster lap time.

The original artwork (ratwork) was great. Loved the whole sketch look. The game itself was your standard top down shooter. You got to choose power-ups for the enemy rats but the progression felt the same as if it had been chosen for you.

Good work!

Haha, I figured it might be.

Had a lot of fun and played till the end even though the racoon threat was gone. It would be interesting to see if you could balance it so there's a shot at painting everything before the waves end. I think the game would have benefitted from hotkeys for planting and automatically selecting the right color when painting items. I spent a lot of time moving my scroll wheel when I felt like I was in a rush to beat the timer.

Really fund game and really unique concept!

Really enjoyed this game. Your transition effects and other visuals are something I aspire to. Cheers

Thank you for playing! If you had a favorite power-up, let us know!

Really enjoyed the visuals but had a hard time playing. I would often buy something and not drag it into my inventory, losing the item. The first headless customer told me what kind of head he wanted but the rest did not so it was hard to know which potion to make. I tried to make assumptions based on clothing but it wasn't working out. This could be a great game with the bugs worked out!

Played this one to the end! The "power-ups" were pretty funny and fit the narrative. The time keeper was pretty easy to fight and the power-ups didn't have as much of an impact like they did on normal fights.

Really creative! Nice work.

Ah, I remember using those assets! Brought me some short-term nostalgia.

Game was simple and entertaining. The transition from menu to game and the randomness of the terrain was really well done. The powerups reminded me of Temple Run though I kept dying before I got the slow-time berry.

Great work!

Had a blast playing all the way through. The character is super cute and fun to move around. I found the glide mechanic worked better if you sort of flapped your way through instead of gliding.

Discovering the mechanic on level 6 was very satisfying. Level 8 was unforgiving and might have been much harder than any other part of the game.

I often found myself not being able to see the danger in front of me due to camera position. The mushroom in level 9 is a good example.

Really great game! Nice work. This one really excelled at level design.

Really fun game! I enjoyed fighting the temptation to take too many powerups.

At the end of each round I found myself just kiting them into a ball and shooting fish in a barrel. Maybe more enemy types would have made that a less viable strategy.

Really well done!

Music and explosions kept me engaged till the end.

Almost got stuck on level 2 but managed to figure it out after restarting. If you don't figure it out right away, you're stuck on that level till you restart.

Only encountered one truly strange powerup that changed my controls. I don't think I understood the others. Would have been nice if they were introduced like the invincibility powerup on level 2.

Congrats on finishing!

Thank you for playing! Let us know what your favorite power-up was!

Really well done! The combat is unique and the game is well polished. I missed the journal and didn't know how to read it again. The note said 1/4 but I couldn't change which note I was looking at. Thanks for submitting!

I liked the creative freedom you gave us. Was very relaxing.

The transitions and animations were really great. The menus, etc. felt very polished. I speed ran it after the first ending.

I liked this game! I broke out a notepad to write down what the materials were for each component and that gave me a pretty good idea of what to prioritize. Good work!

Thank you for playing! Inspired by a recent trip to Amsterdam.

Very chill and relaxing game. Fit the theme perfectly and the mini-game was fun/challenging. Congratulations on finishing your first game!

Thank you, I will!

Thank you!

Very polished game! When I reached the end (if there truly is one), I restarted and tried to go left instead. Was pleased at how you handled that. Good work!

Thank you!

Thank you!

Thank you for playing. I like the idea of a frustration timer!

Thank you for the kind words! This is my first game ever so you've truly made my day!

The work you did on each character is great! Not sure I understand how to find the culprit though. I noticed the photo evidence doesn't seem to match the crime so maybe that's the piece I'm missing. Really fun concept though.

I liked the story but the controls were a bit difficult to get the hang of. I made it to the second level.

Had me smiling the whole way through! Nice work!

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