I think it would be nice to let the player spend points between levels as it's easy to miss the skill ups section. I also found that I would take projectile damage at the start of some levels before I could even move which made it hard to get very far in the game. Otherwise I really enjoyed doing some significant damage as I leveled up.
Mr. Paul
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This game is great because the responses are so unique. I offered a demon a copy of Cosmo with a "Which Sex in the City character are you?" quiz and my plants turned into Carry Bradshaws. It's a very fun use of AI. Wish it had a little more to it than pure text adventure such as images of the demons or the chores to be done. Still a quick bit of fun.
Not many 3D games in the jam so kudos for taking it up a notch! Power-ups were definitely a challenge but it wasn't always clear what they did. I didn't know I had reverse controls till my car's wheels started smoking. Would have liked to see some competition to give me something to aim for other than a faster lap time.
Had a lot of fun and played till the end even though the racoon threat was gone. It would be interesting to see if you could balance it so there's a shot at painting everything before the waves end. I think the game would have benefitted from hotkeys for planting and automatically selecting the right color when painting items. I spent a lot of time moving my scroll wheel when I felt like I was in a rush to beat the timer.
Really fund game and really unique concept!
Really enjoyed the visuals but had a hard time playing. I would often buy something and not drag it into my inventory, losing the item. The first headless customer told me what kind of head he wanted but the rest did not so it was hard to know which potion to make. I tried to make assumptions based on clothing but it wasn't working out. This could be a great game with the bugs worked out!
Had a blast playing all the way through. The character is super cute and fun to move around. I found the glide mechanic worked better if you sort of flapped your way through instead of gliding.
Discovering the mechanic on level 6 was very satisfying. Level 8 was unforgiving and might have been much harder than any other part of the game.
I often found myself not being able to see the danger in front of me due to camera position. The mushroom in level 9 is a good example.
Really great game! Nice work. This one really excelled at level design.
Music and explosions kept me engaged till the end.
Almost got stuck on level 2 but managed to figure it out after restarting. If you don't figure it out right away, you're stuck on that level till you restart.
Only encountered one truly strange powerup that changed my controls. I don't think I understood the others. Would have been nice if they were introduced like the invincibility powerup on level 2.
Congrats on finishing!